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Working with Tilesets

Lea Hayes edited this page Oct 3, 2017 · 2 revisions

Home | Tilesets

Tilesets are created using the Create Brush / Tileset window which can then be managed using the tileset designer. Tileset brushes can then be created using the tileset designer.

You may find it beneficial to place fully opaque tiles into a separate tileset from those that contain transparency to avoid alpha blending where possible. Alpha blending can be a costly process, especially for mobile platforms.

Tip - Do not create tiles that are fully transparent to produce artificial spaces within oriented brushes. When empty tiles are needed consider using the provided "Empty Variation" master brush instead.


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Related Topics:

  • Lookup Tileset Brush
    The brush creator tab includes a handy shortcut for quickly navigating to a specific brush instance for any available tile.

  • Tileset Designer
    Tilesets can be modified using the designer window which can be accessed via the brush palette. Tileset brushes can be created using this interface.

  • Working with Autotile Tilesets
    Autotile tilesets are created using the Create Brush / Tileset window which can be managed using the tileset designer. Both autotile and regular tileset brushes can then be created from the tileset using the brush creator interface.


Child Topics:

  • Creating a Tileset
    A new tileset can be created by selecting the atlas texture and specifying the tile size and edge correction method. Tilesets are created using the Tileset section the Create Brush / Tileset window.

  • Locating Atlas Material
    The atlas material that is automatically created for a tileset can be located easily using the tileset designer. This is useful when you would like to change shader or customize the material.

  • Changing Atlas Texture
    Atlas texture of a tileset can be changed using the tileset designer. It is recommended to change the atlas texture using the designer interface since tileset metrics often need to be recalculated.

  • Cleanup Unused Meshes
    Each non-procedural tileset brush is accompanied by a pre-generated mesh asset. These mesh assets can be removed using the cleanup command when they are not referenced by any tileset brushes.

  • Deleting a Tileset
    A tileset and all contained brushes can be deleted via the brush palette or alternatively using the tileset designer interface. Tiles that have been painted using a deleted tileset will become damaged.

Source: topics/Working-with-Tilesets.md

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