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Updated tileset not reflected
Lea Hayes edited this page Oct 3, 2017
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2 revisions
Changes that have been made to a tileset have not been reflected in previously painted tile systems.
Possible causes for this problem:
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Non-Procedural tiles need to be refreshed manually.
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Procedural meshes have not updated.
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Try to reload the current scene to see if that resolves the issue.
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Manually refresh the affected tile systems.
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Refreshing all Painted Tiles
Sometimes it is necessary to refresh previously painted tiles when their associated brush or linked prefab has been modified. Fortunately this can be resolved by refreshing the tiles.
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