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Getting Started
'rotorz/unity3d-tile-system' is an editor extension for Unity allowing you to paint maps using 2D and 3D tiles which can be great for both prototyping ideas as well as for creating fully featured games. Tiles are painted onto tile systems using brush assets which help to define the style and behavior of painted tiles.
This guide includes some information regarding runtime and editor scripting though is primarily aimed towards usage of the 'rotorz/unity3d-tile-system' editor extension itself. Further details regarding the runtime and editor APIs can be found in the API Reference.
Important - Keep regular backups of your files regardless of which extensions you are using. Always be sure to review release notes and backup all relevant files before installing or updating any assets including 'rotorz/unity3d-tile-system'.
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Key Features
'rotorz/unity3d-tile-system' is a powerful and flexible extension which can be used to create a wide range of games including platformers, dungeon crawlers, mazes, puzzles and even first person shooters! -
Installation
'rotorz/unity3d-tile-system' can be installed by importing its package using the Unity asset store interface (or alternatively when first creating your project). -
Project Workflow
Once you’ve installed 'rotorz/unity3d-tile-system' into your project you can open the tool palette using the menu Window | Rotorz Tile System. This interface is the main entrance point to this extension and provides access to various commands and other interfaces.
Source: topics/Getting-Started.md
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