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Without Edge Correction

Lea Hayes edited this page Oct 3, 2017 · 2 revisions

Home | Tilesets | Edge Correction

Specifies that edge correction should be disabled. This can be useful when blocky "pixel-like" graphics are desired when using point filtering, though edge correction is generally more effective.

The following points may be helpful when using this option:

  • Disable mip-mapping for texture.

  • Use true color format (i.e. disable compression).

  • Ensure that both tile system and camera positions are round numbers.

  • Some people suggest adding 0.5 to rounded positions.

Tip - It is usually better to utilize one of the edge correction options to reduce the effects of bleeding at edges.


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