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Without Edge Correction
Lea Hayes edited this page Oct 3, 2017
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Home | Tilesets | Edge Correction
Specifies that edge correction should be disabled. This can be useful when blocky "pixel-like" graphics are desired when using point filtering, though edge correction is generally more effective.
The following points may be helpful when using this option:
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Disable mip-mapping for texture.
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Use true color format (i.e. disable compression).
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Ensure that both tile system and camera positions are round numbers.
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Some people suggest adding 0.5 to rounded positions.
Tip - It is usually better to utilize one of the edge correction options to reduce the effects of bleeding at edges.
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