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Creating a Tileset
Home | Tilesets | Working with Tilesets
A new tileset can be created by selecting the atlas texture and specifying the tile size and edge correction method. Tilesets are created using the Tileset section the Create Brush / Tileset window.
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Select menu command
| Create Brush or Tileset...
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Ensure that Tileset tab is selected.
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Input unique name for tileset.
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Select atlas texture and input tile size and Edge Correction.
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Alpha Blending - Select when alpha transparency is required to initialize atlas material with the shader Unlit | Transparent.
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Procedural - See Procedural and Non-Procedural Tiles to learn more about this parameter.
Note - Tile previews automatically update when tile size or edge correction parameters are altered. This can help to highlight input errors.
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Click Create.
Tileset should then be shown in designer:
You will need to create tileset brushes before you are ready to use your new tileset.
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Creating Tileset Brushes
Multiple brushes can be created in bulk by selecting and naming each of the required tiles. The same selection of properties will be applied to each created brush.
Source: topics/Creating-a-Tileset.md
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