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Creating a Master Brush

Lea Hayes edited this page Oct 3, 2017 · 2 revisions

Home | Brushes | Master Brushes

A regular brush can be turned into a master brush by moving it's associated asset into a "TileBrushes/Master" folder somewhere within your project.

Prerequisite

Whilst it can be useful to turn oriented brushes into highly reusable master brushes, it is rarely useful to apply this notion to alias or tileset brushes.

Steps

  1. Locate brush asset within your project.

    Your brush will most likely be located somewhere in the Assets/Plugins/PackageData/@rotorz/unity3d-tile-system/Brushes folder.

    Tip - Quickly locate brush asset by right-clicking brush in Brush palette and then selecting Reveal Asset

  2. Create a folder called "Master" inside "TileBrushes" folder using the Project window.

    For example:

    • Assets/Plugins/PackageData/@rotorz/unity3d-tile-system/Brushes/Master
    • Assets/YourFolder/Brushes/Master
  3. Drag brush asset into "Master" folder.

    Caution - You may encounter problems if you attempt to move your brush asset outside of the Unity interface (i.e. using Explorer or Finder).

  4. Select menu command | Rescan Brushes.

Result

Your brush should then be listed as a master brush.


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Source: topics/Creating-a-Master-Brush.md

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