Skip to content

Autotile Brush Properties

Lea Hayes edited this page Oct 3, 2017 · 2 revisions

Home | Tilesets | Autotile Tilesets | Autotile Brushes

Colliders are often wasted on inner tiles that cannot be reached. Autotile brushes allow you to specify whether a collider is added for inner and/or outer tiles allowing you to avoid adding unnecessary colliders.

Outer tiles cover the perimeter of an area of tiles; inner tiles are those that are entirely surrounded by other related tiles:

Tip - Colliders come at a cost and should only be added when absolutely needed. The solid flag will typically not incur any overhead, though this will depend upon how you have chosen to utilize it.


< Previous Page | Next Page >


Related Topics:

  • Common Brush Properties
    Some properties are common between brush types which are located at top of brush designer interface.

  • Extended Properties
    Some extended properties are common between brush types (like group number and flags) whilst other specialized properties are specific to certain brush types.

  • Tileset Brush Properties
    Tileset brushes have special properties which allow you to attach game objects and define whether they are procedural.

Source: topics/Autotile-Brush-Properties.md

Clone this wiki locally