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Autotile Brush Properties
Home | Tilesets | Autotile Tilesets | Autotile Brushes
Colliders are often wasted on inner tiles that cannot be reached. Autotile brushes allow you to specify whether a collider is added for inner and/or outer tiles allowing you to avoid adding unnecessary colliders.
Outer tiles cover the perimeter of an area of tiles; inner tiles are those that are entirely surrounded by other related tiles:
Tip - Colliders come at a cost and should only be added when absolutely needed. The solid flag will typically not incur any overhead, though this will depend upon how you have chosen to utilize it.
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Common Brush Properties
Some properties are common between brush types which are located at top of brush designer interface. -
Extended Properties
Some extended properties are common between brush types (like group number and flags) whilst other specialized properties are specific to certain brush types. -
Tileset Brush Properties
Tileset brushes have special properties which allow you to attach game objects and define whether they are procedural.
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