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Custom Tools

Lea Hayes edited this page Oct 3, 2017 · 2 revisions

Home | Editor Scripting

You can implement your very own tools for interacting with tile systems which are shown alongside the provided tools in the Tools palette. For consistency we recommend that custom tools should only interact with the active tile system.

A custom tool can be defined by creating a new class extending ToolBase which can then be registered using ToolManager.RegisterTool.

To improve the usability of your tool you should design an appropriate 22x22 icon graphic. You might decide to create two versions of your icon to suite both the pro and non-pro skins that are provided by Unity if you intend to distribute your custom tool.


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