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Using the Tile System Inspector
A specialized inspector is provided allowing you to modify and configure tile systems after they have been created. Multiple tile systems can be inspected at the same time.
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Select the tile system that you would like to inspect.
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Ensure that the Inspector window is shown by selecting Window | Inspector.
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Scroll to the Tile System component inside the Inspector window.
The inspector interface is split into sections which can be shown or hidden as needed. The more advanced functionality is hidden by default when 'rotorz/unity3d-tile-system' is first used.
The menu strip at the top of the interface allows you to save the tile system as a prefab,
or alternatively save an optimized version as a prefab. Toggle visibility of grid lines by
clicking , or visibility of chunk boundaries
by clicking
.
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