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Vertex Snapping

Lea Hayes edited this page Oct 3, 2017 · 2 revisions

Home | Tile Systems | Tile System Optimization

Often vertices around tile joins are supposed to occupy the exact same position but often don't due to small inaccuracies.

Inaccurate vertex alignment can lead to visual artifacts such as the glitter-like effect shown in the illustration below. This undesirable effect can be eliminated by snapping the positions of vertices that are supposed to occupy the same space (provided that the design of the tiles allows for this).

Vertices within a given threshold (by default 0.001) will be snapped to occupy the same space. The threshold can be adjusted if necessary using the Inspector panel by selecting the tile system in question and altering the property Vertex Snap Threshold.

Note - Background texture was removed from above illustration to make the glitter-like issue easier to see.


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Source: topics/Vertex-Snapping.md

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