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Tile System Runtime Options
Home | Tile Systems | Tile System Optimization
Reference of options that apply to runtime.
When ticked, hints that empty chunks should be erased when they become empty when erasing tiles.
Note - The value of this option is also respected when editing tile system at design time.
Indicates whether a basic level of stripping should be applied when tile system receives
the Awake
message.
When ticked, procedural tiles will be updated when the tile system receives its first
Awake
message.
Indicates whether procedurally generated meshes are likely to be updated throughout play where tiles are painted and/or erased frequently to improve performance (this may use more memory).
It is useful to mark procedural meshes as dynamic when painting or erasing tiles as part of game-play or a custom in-game level designer.
Avoid setting if procedural meshes are only updated at start of level when loading or generating map.
When ticked, indicates that normals should be added to procedural meshes which allows you to use shaders that require normals. This is required if you would like procedural tiles to respond to lighting.
The sorting layer that should be used for procedural tileset meshes.
Order in sorting layer to use for procedural tileset meshes.
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