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Pull requests list

Add release notes and a migration guide for RenderStartup. A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20024 opened Jul 8, 2025 by andriyDev Loading… 0.17
Add release note for light textures A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20023 opened Jul 8, 2025 by atlv24 Loading…
Move renderer initialization from build time to RenderStartup A-Rendering Drawing game state to the screen A-Windowing Platform-agnostic interface layer to run your app in C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Blocked This cannot move forward until something else changes S-Needs-Help The author needs help finishing this PR. S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#20021 opened Jul 7, 2025 by janhohenheim Loading… 0.17
Solari initial GI A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible
#20020 opened Jul 7, 2025 by JMS55 Loading… 0.17
Move Window creation from plugin build time to PreStartup A-Windowing Platform-agnostic interface layer to run your app in D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Blocked This cannot move forward until something else changes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#20019 opened Jul 7, 2025 by janhohenheim Loading… 0.17
Initialize Window by observer instead of by plugin fields A-Windowing Platform-agnostic interface layer to run your app in C-Examples An addition or correction to our examples D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Blocked This cannot move forward until something else changes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#20018 opened Jul 7, 2025 by janhohenheim Draft
Prevent TOCTOU bugs in ComponentsQueuedRegistrator A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20016 opened Jul 7, 2025 by SkiFire13 Loading… 0.17
Simplify self-edge checking in schedule building A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#20015 opened Jul 7, 2025 by chescock Loading…
Update accesskit requirement from 0.19 to 0.20 A-Accessibility A problem that prevents users with disabilities from using Bevy A-Windowing Platform-agnostic interface layer to run your app in C-Dependencies A change to the crates that Bevy depends on S-Adopt-Me The original PR author has no intent to complete this work. Pick me up! S-Blocked This cannot move forward until something else changes
#20005 opened Jul 7, 2025 by dependabot bot Loading…
Update taffy requirement from 0.7 to 0.8 A-UI Graphical user interfaces, styles, layouts, and widgets C-Dependencies A change to the crates that Bevy depends on S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
#20004 opened Jul 7, 2025 by dependabot bot Loading…
Update meshopt requirement from 0.4.1 to 0.5.0 A-Rendering Drawing game state to the screen C-Dependencies A change to the crates that Bevy depends on S-Needs-Testing Testing must be done before this is safe to merge
#20003 opened Jul 7, 2025 by dependabot bot Loading…
Use RenderStartup for all basic cases in bevy_core_pipeline. A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#20002 opened Jul 7, 2025 by andriyDev Loading…
Use RenderStartup for bevy_pbr for some basic cases. A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19999 opened Jul 7, 2025 by andriyDev Loading…
Use bit ops instead of integer modulo and divide in shaders A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#19994 opened Jul 7, 2025 by atlv24 Loading…
Feathers color widgets A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Blocked This cannot move forward until something else changes
#19984 opened Jul 6, 2025 by viridia Draft
Core menus and Popover A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Blocked This cannot move forward until something else changes
#19983 opened Jul 6, 2025 by viridia Draft
Fix require components depth A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#19976 opened Jul 6, 2025 by SkiFire13 Draft
Make AssetPath::get_full_extension work for non-UTF-8 file names. A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#19974 opened Jul 6, 2025 by yrns Loading…
spec_v2: migrate bloom A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#19966 opened Jul 5, 2025 by ecoskey Loading…
Optimize spawn_batch + relations A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#19932 opened Jul 3, 2025 by gwafotapa Loading…
Stop using AssetId in the AssetServer and use AssetIndex instead. A-Assets Load files from disk to use for things like images, models, and sounds C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19927 opened Jul 2, 2025 by andriyDev Loading…
TilemapChunk single quad; TileData (color/visibility) A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19924 opened Jul 2, 2025 by ConnerPetzold Loading… 0.17
bevy_reflect: Use active_types instead of active_fields where appropriate A-Reflection Runtime information about types C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19922 opened Jul 2, 2025 by nnethercote Loading…
Use RenderStartup for bevy_solari. A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19918 opened Jul 2, 2025 by andriyDev Loading…
Spawn multiple chunks in the tilemap_chunk example A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples D-Trivial Nice and easy! A great choice to get started with Bevy S-Blocked This cannot move forward until something else changes
#19911 opened Jul 1, 2025 by kristoff3r Loading…
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