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Pull requests: bevyengine/bevy
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Add release notes and a migration guide for Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
RenderStartup
.
A-Rendering
Add release note for light textures
A-Rendering
Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#20023
opened Jul 8, 2025 by
atlv24
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Move renderer initialization from build time to Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Blocked
This cannot move forward until something else changes
S-Needs-Help
The author needs help finishing this PR.
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
RenderStartup
A-Rendering
Solari initial GI
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
Move Window creation from plugin build time to PreStartup
A-Windowing
Platform-agnostic interface layer to run your app in
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Blocked
This cannot move forward until something else changes
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
Initialize Platform-agnostic interface layer to run your app in
C-Examples
An addition or correction to our examples
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Blocked
This cannot move forward until something else changes
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Window
by observer instead of by plugin fields
A-Windowing
#20018
opened Jul 7, 2025 by
janhohenheim
•
Draft
Prevent TOCTOU bugs in ComponentsQueuedRegistrator
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Simplify self-edge checking in schedule building
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#20015
opened Jul 7, 2025 by
chescock
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Update accesskit requirement from 0.19 to 0.20
A-Accessibility
A problem that prevents users with disabilities from using Bevy
A-Windowing
Platform-agnostic interface layer to run your app in
C-Dependencies
A change to the crates that Bevy depends on
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
S-Blocked
This cannot move forward until something else changes
#20005
opened Jul 7, 2025 by
dependabot
bot
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Update taffy requirement from 0.7 to 0.8
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Dependencies
A change to the crates that Bevy depends on
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
#20004
opened Jul 7, 2025 by
dependabot
bot
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Update meshopt requirement from 0.4.1 to 0.5.0
A-Rendering
Drawing game state to the screen
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Testing
Testing must be done before this is safe to merge
#20003
opened Jul 7, 2025 by
dependabot
bot
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Use Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
RenderStartup
for all basic cases in bevy_core_pipeline
.
A-Rendering
#20002
opened Jul 7, 2025 by
andriyDev
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Use Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
RenderStartup
for bevy_pbr
for some basic cases.
A-Rendering
#19999
opened Jul 7, 2025 by
andriyDev
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Use bit ops instead of integer modulo and divide in shaders
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#19994
opened Jul 7, 2025 by
atlv24
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Feathers color widgets
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Blocked
This cannot move forward until something else changes
Core menus and Popover
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Blocked
This cannot move forward until something else changes
Fix require components depth
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
C-Code-Quality
A section of code that is hard to understand or change
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Make Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Contentious
There are nontrivial implications that should be thought through
AssetPath::get_full_extension
work for non-UTF-8 file names.
A-Assets
#19974
opened Jul 6, 2025 by
yrns
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spec_v2
: migrate bloom
A-Rendering
#19966
opened Jul 5, 2025 by
ecoskey
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Optimize spawn_batch + relations
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#19932
opened Jul 3, 2025 by
gwafotapa
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Stop using Load files from disk to use for things like images, models, and sounds
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
AssetId
in the AssetServer
and use AssetIndex
instead.
A-Assets
#19927
opened Jul 2, 2025 by
andriyDev
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TilemapChunk single quad; TileData (color/visibility)
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy_reflect: Use Runtime information about types
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
active_types
instead of active_fields
where appropriate
A-Reflection
#19922
opened Jul 2, 2025 by
nnethercote
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Use Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
RenderStartup
for bevy_solari
.
A-Rendering
#19918
opened Jul 2, 2025 by
andriyDev
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Spawn multiple chunks in the tilemap_chunk example
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Blocked
This cannot move forward until something else changes
#19911
opened Jul 1, 2025 by
kristoff3r
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