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Issues list

Play videos from within bevy C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#19172 opened May 11, 2025 by tigerplush
Error registering generic type with PhantomData C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#19171 opened May 11, 2025 by benfrankel
Expose the current monitor a window is on A-Windowing Platform-agnostic interface layer to run your app in C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Uncontroversial This work is generally agreed upon
#19169 opened May 10, 2025 by benfrankel
When using 2D and 3D cameras, moving the 2D UI camera to a nondefault render layer causes a crash on Wasm A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-Web Specific to web (WASM) builds P-Crash A sudden unexpected crash
#19167 opened May 10, 2025 by janhohenheim
When using 2D and 3D cameras, moving the 2D UI camera to a nondefault render layer makes shadows flicker A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#19166 opened May 10, 2025 by janhohenheim
Extract common UI shader code from ui.wgsl for reuse in custom materials A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes
#19165 opened May 10, 2025 by djeedai
Crash occurs when attempting to minimize the window A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior O-Windows Specific to the Windows desktop operating system
#19162 opened May 10, 2025 by Fodesu
Transparent meshes with nothing opaque behind it don't render parts of it when below sea level with Atmosphere on A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#19159 opened May 10, 2025 by hukasu
Unintuitive Tab Navigation Order A-UI Graphical user interfaces, styles, layouts, and widgets C-Docs An addition or correction to our documentation C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#19156 opened May 10, 2025 by jansenMurphy
Prepass fragment shader does not influence opaque material shadows on 0.16 A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this!
#19151 opened May 9, 2025 by hansler 0.16.1
DepthPrepass doesn't respect changing alpha_mode from Opaque to Blend. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#19150 opened May 9, 2025 by eero-lehtinen
ImageSampler::get_or_init_descriptor() changes the sampler. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#19149 opened May 9, 2025 by axlitEels
Reading depth prepass in shader extension broken on webgpu A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#19148 opened May 9, 2025 by OptimisticPeach 0.16.1
docs: Clicking on link to Node required component on ImageNode page does nothing C-Bug An unexpected or incorrect behavior C-Docs An addition or correction to our documentation S-Blocked This cannot move forward until something else changes
#19142 opened May 9, 2025 by rparrett
Support fields with bundle effects in Bundle derive macro A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Macros Code that generates Rust code D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#19136 opened May 9, 2025 by nfagerlund
Atmosphere does not render below a certain height A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#19131 opened May 8, 2025 by hukasu
Sometimes, lights have an effect through walls A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#19126 opened May 8, 2025 by janhohenheim 0.16.1
Importing cube maps is hard A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation
#19125 opened May 8, 2025 by janhohenheim
Bevy picking fails after camera movment. Picking has wrong positions for entities after camera viewport is moved A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior
#19122 opened May 7, 2025 by aDecoy
Rename Condition into SystemCondition C-Feature A new feature, making something new possible C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#19120 opened May 7, 2025 by Shatur
Gizmos will not render from a registered system A-ECS Entities, components, systems, and events A-Gizmos Visual editor and debug gizmos A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this!
#19119 opened May 7, 2025 by Threadzless
TonemappingTest.gltf is rendered with incorrect texture filtering A-glTF Related to the glTF 3D scene/model format C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#19114 opened May 7, 2025 by rparrett
Timer appears to be broken in headless setups A-Time Involves time keeping and reporting C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this!
#19112 opened May 7, 2025 by lyonbeckers
Mouse motion delta malfunction when accessing app from remote desktop A-Input Player input via keyboard, mouse, gamepad, and more C-Bug An unexpected or incorrect behavior O-Windows Specific to the Windows desktop operating system
#19111 opened May 7, 2025 by Galedon
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