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Lesser known game knowledge
This wiki article highlights elements of Donkey Kong 64 which aren't as well known which might help you with your seeds
There is a dirt patch that is hiding under a section of grass near the mill in Fungi Forest that is very well hidden. This is raised with a quality of life option, however, this is optional so it might be in the lower position if you have this option disabled.
The Wind Tower at the top of Creepy Castle has 3 switches which are intended to be shot using Sniper Scope. However, these can be shot using homing ammo instead.
Diddy's Lower Cabin in Caves (where you have to defeat an enemy gauntlet) is intended to require Rocketbarrel. That being said, the ledges of the platforms around the room are low enough that Diddy can backflip up and grab a ledge, completely skipping Rocketbarrel.
Loading Zone Randomizer only: There is a switch inside the mountain in Jungle Japes which spawns a bridge segment. However, the gap that is filled by this bridge is small enough that you can jump across it. This is only ever relevant in Loading Zone Randomizer given that you require Peanut to enter the mountain anyway.
With Kasplat Location Rando, some Kasplats may appear underwater. Whilst you cannot kill them with anything whilst swimming, you can shoot them from the surface or play your instrument to kill them, then swim down to obtain the reward once killed.
Kongs have varying speeds in various mediums. As such, you will find certain timed challenges easier by using certain kongs and certain movement options
Ordered from fastest to slowest
DK: Rolling
Krusha: Skating *
Diddy: Cartwheel Jumping
Lanky: Long Jumping **
Chunky: Long Jumping
Tiny: Long Jumping
(*) Krusha being second fastest is a rando change for balancing. If you are playing vanilla, he's roughly the same speed as Tiny/Chunky
(**) Lanky has a faster movement style with repeatedly entering Orangstand and jumping as soon as possible. This isn't very friendly for newcomers or on hands in general, so I wouldn't recommend doing it
Ordered from fastest to slowest. All kongs use the "hold A" swimming as their fastest, so this is purely a list of who is the fastest kong underwater.
Diddy
Lanky (Difference to Diddy is 0.0005%, so don't focus too much on Lanky being second)
Chunky
DK
Tiny
Krusha *
(*) Krusha's speed underwater varies with the kong he replaces. In general though, he's pretty bad.
The projectiles that kongs shoot from their guns has differing damage values:
Coconuts: 2 dmg
Peanuts: 2 dmg
Grapes: 1 dmg
Feathers: 1 dmg
Pineapples: 3 dmg
Limes (Krusha): 3 dmg
The Baboon Blast courses across the game require Baboon Blast to enter. However, it's worth noting that the cannon barrels in DK's Helm Target minigame and in DK Phase of K. Rool do NOT require Baboon Blast
Despite the name and the similarities to another move ("Orangstand"), usage of Orangstand Sprint does NOT require having regular Orangstand.
Tiny Phase is intended (and logically required) to be beaten with Feather Bow. However, firing oranges at K. Rool's toes also works as opposed to feathers
There is a stone door which blocks a few checks in Japes with Rambi's face on it. This normally requires Rambi's Z+B attack in order to destroy. There is a setting (Misc Changes > Vanilla fixes) which also allow's Rambi's B attack to work on this, however this is worthwhile knowledge for those who have this setting off.
The game normally expects you to use Diddy's Rocketbarrel, nighttime or the night door on the interior portion of the Giant Mushroom in Fungi to access the platforms below the top platform on the Giant Mushroom exterior. However, these are all accessible without glitches just by jumping off in the right locations.

- Setting up DK64 Randomizer
- Logic, Hints and Game Information
- Logic Tips & Tricks
- All about Hints
- Lesser Known Game Knowledge
- General Strategies
- Vanilla Coin Locations
- Vanilla Item Locations
- Vanilla CB Requirements
- Custom Locations
- Distributions
- Random Settings Distributions
- Racing and Sharing Seeds
- Custom Music