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Creating Cosmetics Data packs
Tom Ballaam edited this page Feb 4, 2025
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39 revisions
If you want to create your own cosmetic pack you need to adhere to the following format.
Within a zip file, eg: Pack.zip
pack.zip
│
└───bgm
│ │ bgmsong1.bin
│ │ bgmsong2.candy
│ │ ...
│
└───majoritems
│ │ majsong1.bin
│ │ majsong2.candy
│ │ ...
│
└───minoritems
│ │ minsong1.bin
│ │ minsong2.candy
│ │ ...
│
└───events
│ │ eventsong1.bin
│ │ eventsong2.candy
│ │ ...
│
└───textures
│ │
│ └───tns_portal
│ │ │ portal_image1.png
│ │ │ portal_image2.png
│ │ │ ...
│ │
│ └───transitions
│ │ │ transition_image1.png
│ │ │ transition_image2.png
│ │ │ ...
│ │
│ └───paintings
│ │ │ painting_image1.png
│ │ │ painting_image2.png
│ │ │ ...
You can name the files whatever you want they just need to have been converted with the n64 midi tool and saved as a .bin file. Currently we just randomly select from the whole list of files and will eventually allow specific song placement.

- Setting up DK64 Randomizer
- Logic, Hints and Game Information
- Logic Tips & Tricks
- All about Hints
- Lesser Known Game Knowledge
- General Strategies
- Vanilla Coin Locations
- Vanilla Item Locations
- Vanilla CB Requirements
- Custom Locations
- Distributions
- Random Settings Distributions
- Racing and Sharing Seeds
- Custom Music