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Working with Scenes

tintwotin edited this page Sep 29, 2025 · 1 revision

Working with Scenes

Scenes are the fundamental building blocks of your story. Each scene represents a single point in the narrative—a location, a situation, or a piece of dialogue.

Creating a New Scene

You can create a new scene by clicking the round + button located in the header of the Scene Editor. You will be prompted to enter a unique ID for the new scene.

  • Scene IDs must be unique.
  • They cannot contain spaces (spaces will be converted to underscores _).
  • It's good practice to use short, descriptive IDs (e.g., castle_entrance, dragon_lair).

Selecting and Editing a Scene

To edit a scene, simply click on it in the Scene Navigation Panel (either in Tree View or Scene List View). Its content will load into the Scene Editor in the center panel.

Renaming a Scene

  1. Select the scene you wish to rename.
  2. In the Scene Editor header, click the pencil icon next to the Scene ID.
  3. Enter the new ID and press OK.

Kinexus will automatically update all choices that point to the old ID, ensuring your story's connections remain intact.

Deleting a Scene

  1. Select the scene you wish to delete.
  2. Click the trash can icon in the Scene Editor header.
  3. Confirm the deletion. This action cannot be undone.

Note: You cannot delete the designated "Start Scene".

Setting the Start Scene

The "Start Scene" is the very first scene a player sees when they begin your story. By default, this is the scene with the ID start.

To change the Start Scene:

  1. In the Tree View, right-click on the scene you want to be the new start.
  2. Select "Set as Start Scene" from the context menu.

The "Start" icon (a green play symbol) will move to the newly designated scene.

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