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Working with Scenes
Scenes are the fundamental building blocks of your story. Each scene represents a single point in the narrative—a location, a situation, or a piece of dialogue.
You can create a new scene by clicking the round + button located in the header of the Scene Editor. You will be prompted to enter a unique ID for the new scene.
- Scene IDs must be unique.
- They cannot contain spaces (spaces will be converted to underscores _).
- It's good practice to use short, descriptive IDs (e.g., castle_entrance,dragon_lair).
To edit a scene, simply click on it in the Scene Navigation Panel (either in Tree View or Scene List View). Its content will load into the Scene Editor in the center panel.
- Select the scene you wish to rename.
- In the Scene Editor header, click the pencil icon next to the Scene ID.
- Enter the new ID and press OK.
Kinexus will automatically update all choices that point to the old ID, ensuring your story's connections remain intact.
- Select the scene you wish to delete.
- Click the trash can icon in the Scene Editor header.
- Confirm the deletion. This action cannot be undone.
Note: You cannot delete the designated "Start Scene".
The "Start Scene" is the very first scene a player sees when they begin your story. By default, this is the scene with the ID start.
To change the Start Scene:
- In the Tree View, right-click on the scene you want to be the new start.
- Select "Set as Start Scene" from the context menu.
The "Start" icon (a green play symbol) will move to the newly designated scene.