Skip to content

Using Media (Images, Video, and Sound)

tintwotin edited this page Sep 29, 2025 · 1 revision

Using Media (Images, Video, and Sound)

Kinexus allows you to enrich your story with visual and auditory elements.

IMPORTANT: All media files must be placed inside your project's images, videos, or sounds subfolders. This is crucial for the game to work when you export it.

Adding Media to a Scene

In the Scene Editor, below the Choices list, you will find the Media Hub.

Media Hub

Image or Video

This field sets the primary visual for the scene.

  1. Place your file: Copy your .jpg, .png, .mp4, etc., file into your project's /images/ or /videos/ folder.
  2. Set the path: In the "Image or Video Path" input field, type the relative path to the file.
    • Example: images/castle_art.jpg
    • Example: videos/intro_sequence.mp4
  3. You can also use the folder icon button to open a file picker or drag-and-drop a file directly onto the input field or thumbnail preview to automatically copy it to the correct project folder and set its path.

When a video path is detected, additional controls will appear to set whether the video should Loop or be Muted by default.

Ambience Sound

This field sets a background sound or music loop for the scene.

  1. Place your file: Copy your .mp3, .wav, etc., file into your project's /sounds/ folder.
  2. Set the path: In the "Ambience Sound Path" input field, type the relative path.
    • Example: sounds/forest_ambience.mp3
  3. Use the loop button next to the input to toggle whether the sound should loop continuously.

Global Background Music

You can set background music that plays across the entire game in the Styling Your Game editor.

Clone this wiki locally