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The User Interface

tintwotin edited this page Sep 29, 2025 · 1 revision

The User Interface

The Kinexus interface is divided into three main sections, designed to provide a clear and efficient workflow.

Kinexus UI Layout

1. Scene Navigation Panel (Left)

This panel is for managing and navigating the scenes in your story. It has two different modes you can switch between.

  • Tree View: The default view. It visualizes the structure of your story as a branching tree, starting from the "Start Scene". This is useful for understanding the flow and connections between scenes.
  • Scene List View: This view displays all your scenes as a flat list of cards. This is useful for quickly finding a specific scene by its ID or content, especially in large projects. You can sort scenes by ID, file order, or last modified date.

This panel also contains the main Project Menu, the Style Editor button, and a Search Bar to filter scenes.

2. Scene Editor (Center)

This is your primary workspace. When you select a scene from the navigation panel, its contents will be loaded here for editing.

  • Scene Header: Displays the current Scene ID and provides buttons to Rename, Delete, and create a New Scene.
  • Play Buttons: Buttons to Play from Start or Play from Current Scene within the application.
  • Live Preview: A scaled-down preview of how the current scene will look and feel to the player, based on the current Style settings.
  • Scene Text: A textarea where you write the story content for the scene. It supports Markdown for basic formatting.
  • Choices Editor: A list of all choices for the current scene. Here you can add, remove, and configure choices, including their text, destination, and conditions. See the Choices, Conditions, and Variables page for a deep dive.
  • Media Hub: Input fields to link image, video, and ambient sound files to the scene.
  • AI Image Generator: A tool to generate and add AI-created images directly to your scene.

3. Player Container (Hidden by default)

This container takes over the center panel when you click one of the "Play" buttons. It presents a fully interactive version of your game, allowing you to test the story flow, variables, and conditions exactly as a player would experience it. You can exit the player at any time by clicking the "X" button in the top-right corner.

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