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Weekly Meeting notes
Sabien edited this page Jul 30, 2020
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This project is treated as a professional software project. We like to have weekly meetings to check on progress and become more of a team. The meetings are recorded on video and saved on YouTube!
The meeting notes are kept for two reasons:
- So that new members can catch up quickly
- Serve as a reference so we don't forget any ideas/feedback in the future
Meeting table of contents:
- talk about the plan for development work, maybe refactor the order of the versions. I'm thinking we might wanna start looking at steam integration ASAP so we don't have to refactor in the future. Also wanna look at migrating to the URP
- talk about any more level design ideas based on the feedback from @Vextin (Austin) and @VultureSkins (Molly), since this week was focused on research for them
- see if we can't get @Solstice_o0 (Shervin) onboarded and find some work
- migrate all of the wiki and tickets to the oneleif repository
- plan out any other components we can pull out into their own plugins. I'm thinking we can pull out the Portals, and movement mechanics into their own plugins so we can use them in other projects
- if the game is gonna be open world, we need to discuss how a level editor would work
- talk about getting more specialized roles onto the project finding maybe: sound designer, level designer, etc
- maybe two different game modes: story, and speed run. story has the intense graphics and speed run is set to be minimalistic
- finalize theme options
- Checkpoint see through walls
- Good first issue for new devs
- Z-fog
- Fog volume for pits
- Speedrun mode
- Chromatic aberration
- Subtle & toggle
- Based on speed!
- Level designer position open
- Custom crosshairs
- Shorten character?
- Circularize portals
- Varying wall heights
- Faux buildings
3D Team: Austin: Character model 2D Team: Molly: Icons Shervin: Corgi Marla: Cubes
- portal indicator, could be cool if the live indicators were on the gun
- some sort of location indicator around the cursor that point toward the location of the portals maybe? Kind of like directional damage indicators in some games
- Will the portal gun have any sort of model?