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This repository was archived by the owner on Sep 30, 2020. It is now read-only.

Goals and Roadmaps

Sabien edited this page May 17, 2020 · 5 revisions

Goals

To create a fun to play game as an open-sourced, community-made project.

Road map

Game story

Your futuristic cyborg doggo (let the user pick the breed) has a malfunction in his code that every time he sneezes he teleports. Every level is an adventure to go find your pupper. The story is set in the future (cyberpunk themed), and the puppy’s owner makes elaborate tools (bunny hopping boots, teleporter, etc) to go find him/her!

It even lets the tutorial fit into the narrative as it’s basically the dog’s owner trying to figure out how his new tools work!

Each "level" is a series of checkpoints where your dog is leading you to find new technological components that build a piece of hardware to unlock a new mechanic. For example, the first series of levels is just walking about to find the components for anti-friction boots that allow you to bunny hop. The second level is bunnyhopping to find the components to build a portal gun, etc

Interacting with the dog gives a few options:

  • pet the dog
  • play with the dog
  • ask the dog for information about where to go

Version planning:

0.5

This milestone is to plan for the future: bug fixed, a dev console, etc.

  • portal overlap
  • redo UI (main menu)
    • all of the UI should portray the "cartoon-y" feel the game has so far
    • in game UI should reflect this
  • developer console
    • should have loads of functionality to allow for easier runtime debugging and constant changing
  • tests
    • should have as much of the UI functionality tested as possible

0.6

This milestone focuses Steam Integration and Level Design

steam integration:

  • should have achievements
  • should have a way to upload player-made maps to the workshop
  • should be able to download player made maps and play them

level design:

  • lay out an open world level design for collecting technology parts

0.7

This milestone focuses on a tutorial refactor

  • make objectives more clear, possibly highlight the next checkpoint
  • add UI for objectives
  • add a more in depth series of tutorial levels
  • a tutorial for shooting portals through each other
  • add a better guide to bunny hopping
  • add a tutorial for surfing

0.8

This milestone focuses on making a Level Editor:

  • add in prefabbed assets, textures, etc
  • we want players to be able to make their own levels
  • we want players to be able to place, move, scale, and rotate object
  • it needs to be very clear how each object works: for example the green tiles that reset the player should be explained

1.0

  • release after extensive testing
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