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Methods_T_Aurora_Profiles_LightEvent
Anton Pupkov edited this page Aug 8, 2016
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1 revision
The LightEvent type exposes the following members.
Name | Description | |
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) |
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Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) |
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GetHashCode | Serves as the default hash function. (Inherited from Object.) |
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GetType | Gets the Type of the current instance. (Inherited from Object.) |
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IsEnabled | Returns whether or not this LightEvent is active |
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MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
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ToString | Returns a string that represents the current object. (Inherited from Object.) |
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UpdateLights(EffectFrame) | Adds new layers to the passed EffectFrame instance based on GameState information. |
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UpdateLights(EffectFrame, GameState) | Adds new layers to the passed EffectFrame instance based on GameState information as well as process a new GameState instance. |