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Releases: Jonathan-Greve/GuildWarsMapBrowser

Guild Wars Map Browser v4.4

25 May 23:16
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New in this release:

Audio Features:

  • Play AMP and SOUND files: Various controls available - Play, Pause, Restart, Repeat, Volume, Playback Speed and Seek bar.
  • Export audio to mp3: Right click an entry in the dat browser to save the audio file as mp3.

Text and Hex Editor:

  • Display TEXT file contents: Now you can view the contents of the TEXT files.
  • Hex editor/viewer for all file types: Includes Hex + ASCII view and a couple other options, powered by the Dear ImGui hex editor.

Model Parsing and Rendering:

  • Parse and render more models: The program is now parsing most, if not all, model files that contain models. Note: not all model files contain models.

Guild Wars Map Browser v4.3

17 May 12:47
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In this release I've implemented the following:

  • Showing more models.
  • Showing textures for most Nightfall and EotN models now.
  • Potential fix for cursor not showing/disappearing.

Guild Wars Map Browser v4.2

16 May 12:13
03ca757
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New to this release is:

  • Can export terrain mesh as .obj file. It doesn't include props or textures. Just the heightmap as a mesh.
  • Can export model files, either export all models as a single model, or export all submodels into a folder individually. As .obj files. No textures.
  • You can now properly select files in the dat browser using your arrow keys.
  • Added more map names thanks to reddit user Varorson.
  • Bug fixes. The texture atlasses shown would sometimes not render the second time a model or texture was selected.

Guild Wars Map Browser v4.1

27 Apr 06:34
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This release contains various bugfixes and better terrain and texture rendering. I also adds back in many models that were broken with the 3.0 release. The biggest additions and changes are:

  • Fixed terrain offset which was very slightly wrong.
  • Much better terrain texture rendering.
  • Parse many more models (primarily EoTN and Nightfall) that were broken since the 3.0 release.
  • Show texture atlas containing all textures for a single model, when the model is selected individually in the dat browser.
  • Fixed a bug where you could not select another dat file if the first one chosen was wrong (like if you chose Gw2.dat).
  • No longer setting alpha to 1 for some textures.

Guild Wars Map Browser v4.0

22 Apr 11:17
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In this release the major feature is terrain textures. The terrain textures aren't rendered exactly like in-game but It's still a lot better to look at than a plain or checkered terrain. The notable new features are:

  • Show the terrain with textures.
  • Display the texture atlas for the current loaded map. I.e. see all the textures used by the current terrain.

Guild Wars Map Browser v3.3

14 Apr 00:57
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Added back the models that weren't being parsed in the previous release. Caching textures for much faster map loading.

Feature list:

  • Renders more models like older versions.
  • Caching textures for much faster map loading.
  • Remember the filepath of where the .dat file was last loaded from.

Guild Wars Map Browser v3.2

13 Apr 07:54
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Handles alpha blending more correctly. This release renders texture a lot better than the last. Doesn't do EOtN maps very well yet. Also parses a few less model files than before.

Guild Wars Map Browser v3.1

11 Apr 23:57
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This release features a lot better texture rendering including alpha blending. New features include:

  • Better texture rendering. Still not handling alpha blending correctly for some textures.
  • Added a 'Save decompressed data to file' option when right clicking an item in the dat browser.

Removed the option to change the rasterizer state manually.

Guild Wars Map Browser v3.0

09 Apr 01:13
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New major release. With this release comes the addition of textures applied to models. It is still buggy for many models.

Features added:

  • Fixed textures showing incorrect colors.
  • Use keyboard to switch between selected items in the dat browser (for example use Arrow Keys to move up and down and Enter to select).
  • Models are bigger when selected individually in the dat browser.
  • Textures applied to models

NOTE: Map loads are much much slower than before. On my 10400f some maps I've tested take 30 sec. to load. The program appear to freeze while it is loading because I'm doing it on the UI thread.

Guild Wars Map Browser v2.2

03 Apr 10:09
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New in this release is being able to display almost all the texture files. In particular:

  • Can view the following texture files: ATEXDXT1, ATEXDXT2, ATEXDXT3, ATEXDXT4, ATEXDXT5, ATEXDXTN, ATEXDXTL, ATTXDXT1, ATTXDXT3, ATTXDXT5, ATTXDXTN, ATTXDXTL, DDS
  • The texture window showing the texture can be resized to make the texture larger or smaller.
  • Export the texture files as .png files

The code for reading all the texture files except DDS files were taken from GWDatBrowser with a few small modifications to make it fit into my code + glue code to make it work with the GUI.