Releases: Jonathan-Greve/GuildWarsMapBrowser
Guild Wars Map Browser v5.4.1
Changelog
- Fixed extracted map pngs looking washed out.
Guild Wars Map Browser v5.4
Changelog
-
New Extract panel. For now it can:
- Extract all decompressed files.
- Extract all the maps can be extracted in either DDS (BC3 compression) or PNG. They will be extracted using a top-down orthographic camera filling the full frame. You can choose how detailed the image should be per tile. Each tile in Guild Wars is 96x96 GW inches and the extraction panel lets you choose how many pixel per tile in the x and y directions. Note that Dx11 only supports up to 16384x16384 textures so that is the max resolution of the output images. On my GTX 960M GPU with 2GB VRAM I can export all the maps with 12x12 resolution per tile. GPUs with more VRAM should be able to export images at the full 16384x16384 resolution but I cannot test it myself.
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In the render settings you can set a max fps (still won't render at higher FPS than your monitors max framerate).
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Many more choices when saving textures. You can now decide if you want to save as PNG, DDS (BC1), DDS (BC3), DDS (BC5) or DDS (no compression).
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Other minor fixes (like better normals for terrain vertices and slightly faster terrain generation)
Guild Wars Map Browser v5.3.1
Changelog
- Fixed a bug where when importing multiple GWMB models into blender they would all be added to the same HIGH, MEDIUM and LOW collections on only one of the models.
Remember to restart blender after updating the add-on.
Guild Wars Map Browser v5.3
Changelog
-
You can now select between model LODs (level of detail). Select between
High
,Medium
andLow
quality. Available for maps and models. Just select the LOD quality in theRender settings
window in the top right corner.
-
An updated Blender model import add-on. Now when you import models in Blender it will import High (Always), Medium (if available) and Low (if available). Not all models have Medium or Low LODs but High will always be imported. Note that you must update the Blender Model Add-On (and restart Blender after updating). It will also only work with exported models from v5.3 and onwards of GWMB.
-
The Antechamber terrain is shaded correctly. Like Jade Quarry and a few other maps it used a normal map for it's first terrain texture and this texture is now being skipped.
Note that prior to this update all LODs where drawn on top of each other which would make some models looks strange.
Guild Wars Map Browser v5.2.1
Changelog
- Fixed a bug leading to the program crashing when trying to save to a path with an umlaut character in it.
Guild Wars Map Browser v5.2
Changelog
- You can now close all windows.
- Added a new window for controlling the view state (show/hide) of windows.
- The
Browse .dat file contents
can now be closed (like all other windows) but also moved and resized.
This should allow the users of GWMB to better customize the layout of the GUI to their own preference.
Guild Wars Map Browser v5.1.2
Changelog
- Fixed a bug where MSAA was implemented incorrectly causing crashes for some users on program start.
- The program now generates a crashdump (minidump) on unhandled exceptions.
v5.1.1 possible bug fix
Possible fix for the bug. The crashing might be caused by my incorrect code for adding MSAA. This version reverse it to how it was prior to version 5.
v5.1.1 minidump
For debugging and bug fixing purposes. The _debug.exe is built in Debug mode and the _release.exe is built in Release mode.
Guild Wars Map Browser v5.1.1
Changelog
No other changes compared to v5.1 except that this version is compiled with as /MT instead of /MD.