Releases: Jonathan-Greve/GuildWarsMapBrowser
Releases · Jonathan-Greve/GuildWarsMapBrowser
Guild Wars Map Browser v6.0.8
Changelog
- Fixed a bug where the filter could not be cleared after using the byte pattern searcher.
- Fixed a bug where you couldn't sort the byte pattern search result by clicking the table column headers.
- Minor UI changes in the byte pattern search window
Guild Wars Map Browser v6.0.7
Changelog
- Some 3D models were previously invisible (faces and other body parts) due these files not containing any texture filenames. This version now renders these models using a single color (gray).
- In previous versions many files had a File Id of 0. These now have a proper File Id. But this File Id can be shared with other related files. In particular some models seems to consist of 3 model files all sharing the same File Id.
Guild Wars Map Browser v6.0.6
Changelog
- Added extract option for extrating all textures to PNG
- You can now search/filter the files in the dat browser by a murmur3 hash
- Added a new window for searching for byte patterns in the uncompressed dat files. Uses ?? for wildcard and spaces between bytes. Example of a pattern: 4A ?? 4D 3F 61 ?? 02.
Guild Wars Map Browser v6.0.5
Changelog
- Fixed a bug that would crash the program when trying to extract a map to PNG or DDS in too high resolution.
Guild Wars Map Browser v6.0.4
Changelog
- The map
Druid's Isle
can now be searched by name.
Guild Wars Map Browser v6.0.3
Changelog
- Bug fixes. See below.
Bug Fixes
- Could not extract textures in the
Texture Panel
as DDS when viewing a map or model. I.e. the map and model texture atlases. - Didn't show the loaded maps terrain texture atlas in the
Texture Panel
for most maps. - Missing ImGui::End() causing errors in Debug build.
Guild Wars Map Browser v6.0.2
Guild Wars Map Browser v6.0.1
Changelog
- Reduces sky brightness
Guild Wars Map Browser v6.0
Changelog
- Added water with reflections and animation. Water reflections can be shown/hidden in the render settings.
- Added shore waves. Can be shown/hidden in the render settings.
- Added sky and clouds with animation. Can be shown/hidden in the render settings.
- Added shadows
- Giving the option in the render settings to also show shadows on models (on by default). Unlike Guild Wars where shadows are only cast on the terrain.
- Can show/hide all shadows from the render settings.
- When showing/hiding props or changing the light direction the program will recalculate shadows which will freeze the renderer until shadow calculations are done.
- Added per map fog based on data from the .dat. Can be toggled in the render settings.
- Using per map lighting based on data from the .dat.
- When selecting model files the models are rendered bigger. This should make them easier to find.
- The program will no longer update and render while not in focus or minimized. If you're extracting maps it will continue running in the background until finished even if the program is minimized or not in focus.
- You can now export models (to json) from the picking info panel.
- More extract options in the picking panel.
- Fix crash in issue #15 which was most likely caused due to corrupt files in the .dat.
- Faster extraction of decompressed files in the decompression panel.
- Map extraction default to current view rather than all maps.
- Fixed memory leak that would crash the program after too many files had been decompressed.
- Misc. bug fixes.
Guild Wars Map Browser v5.5
Changelog
- Updated picking / selecting objects. When you left click a prop (3D model) on a map it will be highlighted in green (lightgreen for the selected submodel and dark green for the rest of the model). The picking panel will show the info for that prop until another prop or submodel is clicked, you click the same submodel again or you click anywhere that's not part of a prop (like the terrain or sky).
- You can hide submodels or whole props using either the hide/show buttons in the picking panel or by pressing the
Delete
key on your keyboard. PressingDelete
only hides the submodel. If you hold any ofCtrl
,Alt
orShift
while pressingDelete
it will hide the whole prop (all submodels). There is no undo/redo yet, if you hide a prop and want to undo you'll either have to reload the map or pressSet all
in theProps Visibility
panel on the right side which will show all props again.
- More options for extracting rendered maps to png or dds:
- You can now also extract the current map you're viewing. Combined with the new picking features you can hide all the things you don't want to extract and then use this extract option to get the map image you want.
- You can also extract the current map using your current camera and view settings. If you think you have set up a cool scene you can use this feature to extract the scene in your desired resolution (i.e. upscale or downscale).
- The highest level of MSAA is always applied when rendering the map to extract for the best visual quality.
- In the
Render Settings
you can now choose between all available MSAA levels (default to 1x).