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Fix animation transitions affecting other entities #18572

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3 changes: 2 additions & 1 deletion crates/bevy_animation/src/transition.rs
Original file line number Diff line number Diff line change
Expand Up @@ -118,8 +118,9 @@ pub fn advance_transitions(
// is divided between all the other layers, eventually culminating in the
// currently-playing animation receiving whatever's left. This results in a
// nicely normalized weight.
let mut remaining_weight = 1.0;
for (mut animation_transitions, mut player) in query.iter_mut() {
let mut remaining_weight = 1.0;

for transition in &mut animation_transitions.transitions.iter_mut().rev() {
// Decrease weight.
transition.current_weight = (transition.current_weight
Expand Down