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Jan-Ole Schümann edited this page May 21, 2017 · 3 revisions

Keyword: ease

Defines the ease function to use.

Parameter: TSEase.EaseFunction

Example: "ease", Quad.EaseOut

 TweenSharp tween = new TweenSharp(gameObject, 5f, new Dictionary<string, object>() { 
    {"x", (object)8f}, 
    {"ease", Quad.EaseOut} 
 });
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