Releases: sfall-team/sfall
Releases · sfall-team/sfall
sfall 4.0.6
sfall 4.0.5
Changelog:
- Added an option to use Fallout's normal text font instead of DOS-like font on the world map
- Added an option to increase the maximum number of tile FRMs (from Crafty)
- Added the ability to define allowed weapon animations for NPCs to NPC armor appearance mod (in the modders pack)
Original engine bug fixes and various features based on the work by Mr.Stalin:
- Added a fix for a crash when the critter goes through a door with animation triggers
- Added a fix for critters killed in combat by scripting still being able to move in their combat turn if the
distance
parameter in their AI packages is set tostay_close/charge
, or NPCsTryToSpendExtraAP is enabled - Added support for adding custom background FRM to the character screen of the hero appearance mod mod
- Added an option to display the range of the secondary attack mode in the inventory when you switch weapon modes in active item slots
- Added an option to set up a key to let you move/drop a whole stack of items at once without the 'Move Items' window
- Added an option to change the counter in the 'Move Items' window to start with maximum number
- Added a new mode to
metarule2_explosions
function - New script function:
set_iface_tag_text
- New hook script:
hs_gamemodechange
- Expanded
get_mouse_buttons
function to return a value for the middle mouse button - Improved the functionality of
hs_inventorymove
andhs_invenwield
sfall 3.8.10
Changelog:
- Added an option to use Fallout's normal text font instead of DOS-like font on the world map
- Added an option to increase the maximum number of tile FRMs (from Crafty)
Original engine bug fixes and various features based on the work by Mr.Stalin:
- Added a fix for a crash when the critter goes through a door with animation triggers
- Added a fix for critters killed in combat by scripting still being able to move in their combat turn if the
distance
parameter in their AI packages is set tostay_close/charge
, or NPCsTryToSpendExtraAP is enabled - Added support for adding custom background FRM to the character screen of the hero appearance mod
- Added an option to display the range of the secondary attack mode in the inventory when you switch weapon modes in active item slots
- Added an option to set up a key to let you move/drop a whole stack of items at once without the 'Move Items' window
- Added an option to change the counter in the 'Move Items' window to start with maximum number
- Expanded
get_mouse_buttons
function to return a value for the middle mouse button
sfall 4.0.4
Changelog:
- Fixed a broken functionality of ExtraSaveSlots option. Now sfall will remember the last selected save game slot. The position data is saved to/loaded from an auto-generated
slotdat.ini
in your savegame folder - Fixed the last additional notification boxes to the interface being missing
- Fixed a bug in NPC combat control mod that caused Gecko Skinning to appear in the perk selection window
- Fixed a bug in item highlighting that caused items to be kept highlighted when entering combat while holding the highlight key
- Fixed the broken
get_attack_type
script function (from Mr.Stalin and Crafty) - Added a fix for being at incorrect hex after map change when the exit hex in source map is at the same position as some exit hex in destination map (from Crafty)
- Added a math script function:
floor2
- New script functions:
set_ini_setting
,lock_is_jammed
,unjam_lock
,set_unjam_locks_time
,get/set_map_enter_position
,set_rest_heal_time
,set_rest_mode
,attack_is_aimed
(from Mr.Stalin) - New hook scripts:
hs_setglobalvar
,hs_resttimer
(from Mr.Stalin)
sfall 3.8.9
Changelog:
- Fixed a broken functionality of ExtraSaveSlots option. Now sfall will remember the last selected save game slot. The position data is saved to/loaded from an auto-generated
slotdat.ini
in your savegame folder - Fixed the last additional notification boxes to the interface being missing
- Fixed the broken
get_attack_type
script function (from Mr.Stalin and Crafty) - Added a fix for being at incorrect hex after map change when the exit hex in source map is at the same position as some exit hex in destination map (from Crafty)
- Added a math script function:
floor2
- New script function:
set_ini_setting
(from Mr.Stalin)
sfall 4.0.3
Changelog:
- Fixed the broken ExtraGameMsgFileList option
- Fixed a bug in NPC combat control mod that increases the rank of Gecko Skinning perk when the combat ends
- Fixed
add_mult_objs_to_inven
script function adding only 500 instances of an object when the value of the 'count' argument is over 99999 - Improved the fix for player's base EMP DR to make sure the value is set correctly
- Item highlighting mod now only highlights lootable corpses
sfall 3.8.8
sfall 4.0.2
Changelog:
- Fixed
sneak_success
script function not checking if the player is currently sneaking - Added a fix for player's base EMP DR not being properly initialized when creating a new character and then starting the game
- New script function:
display_stats
- Improved the functionality of UseScrollWheel. Now you can scroll through items in the loot/barter screens, and text in the message window (from Crafty)
sfall 3.8.7
Changelog:
- Fixed
sneak_success
script function not checking if the player is currently sneaking - Added a fix for player's base EMP DR not being properly initialized when creating a new character and then starting the game
- Improved the functionality of UseScrollWheel. Now you can scroll through items in the loot/barter screens, and text in the message window (from Crafty)