Releases: sfall-team/sfall
Releases Β· sfall-team/sfall
sfall 4.4.4
Changelog:
- Fixed a bug in NPCsTryToSpendExtraAP that caused NPCs to still be able to move in their combat turn after they killed themselves
- Fixed a bug in PlayIdleAnimOnReload that could cause critters to lose highlights after reloading weapons in combat
- Fixed a crash bug in
interface_art_draw
script function when drawing beyond window bounds - Fixed the missing hotkeys for additional elevators derived from the original elevator types
- Fixed and improved the syntax parsing in script compiler (
compile.exe
in the modders pack) - Improved the fix for using 'English' as the fallback language directory for msg files to work on a per-line basis
- Improved the fix for saving/loading party member protos to include the car trunk
- Improved the performance of
draw_image
,draw_image_scaled
, andinterface_art_draw
script functions - Expanded
show/hide_iface_tag
script functions to work with the tag value 0 (sneak) - Changed the expanded world map interface to be compatible with older versions of the hi-res patch
- Changed the expanded action points bar to require fewer resources and be compatible with older versions of the hi-res patch
- Changed AIDrugUsePerfFix to be enabled by default
- Tweaked the behavior of NPCAutoLevel option and renamed it to PartyMemberNonRandomLevelUp to better match its behavior
- Removed the unnecessary error message about sndlist.lst when AutoSearchSFX is enabled
- Added a fix for the time interval for healing during world map travel being tied to the system timer instead of game time
- Added a fix for the interface bar obscuring the barter/trade interface when using the hi-res patch
- Added a tweak to prevent the 'forever' type of animation on objects from stopping when entering combat
- Added an option to use the expanded barter/trade interface (4 item slots per table instead of 3)
- Added an option to use the expanded inventory/loot screens (8 vertical slots instead of 6)
- Added an option to pre-fill the 'Move Items' window with the correct balancing amount when moving money/caps in the barter screen
- Added an option to set up a key to let you move items between inventory lists by simply clicking on them
- Added debug options to adjust the size and text font for the internal debug window
- Added an option for tweaking Cautious Nature perk to the perks ini file
- Added a new attribute type value to
get_window_attribute script
function - Added
PAUSEWIN
flag to the game mode functions (when pausing the game usingCtrl+P
) - Added 2 new arguments to
HOOK_ENCOUNTER
hook script - Added a healing skills example script to the example mods in the modders pack
- New script function:
signal_close_game
,art_frame_data
,set_worldmap_heal_time
sfall 3.8.44
- Fixed a bug in NPCsTryToSpendExtraAP that caused NPCs to still be able to move in their combat turn after they killed themselves
- Fixed a bug in PlayIdleAnimOnReload that could cause critters to lose highlights after reloading weapons in combat
- Fixed a crash bug in
interface_art_draw
script function when drawing beyond window bounds - Fixed the missing hotkeys for additional elevators derived from the original elevator types
- Fixed and improved the syntax parsing in script compiler (
compile.exe
in the modders pack) - Improved the fix for using 'English' as the fallback language directory for msg files to work on a per-line basis
- Improved the fix for saving/loading party member protos to include the car trunk
- Improved the performance of
draw_image
,draw_image_scaled
, andinterface_art_draw
script functions - Expanded
show/hide_iface_tag
script functions to work with the tag value 0 (sneak) - Changed AIDrugUsePerfFix to be enabled by default
- Tweaked the behavior of NPCAutoLevel option and renamed it to PartyMemberNonRandomLevelUp to better match its behavior
- Removed the unnecessary error message about sndlist.lst when AutoSearchSFX is enabled
- Added a fix for the time interval for healing during world map travel being tied to the system timer instead of game time
- Added a fix for the interface bar obscuring the barter/trade interface when using the hi-res patch
- Added a tweak to prevent the 'forever' type of animation on objects from stopping when entering combat
- Added an option to use the expanded world map interface (requires the hi-res patch)
- Added an option to pre-fill the 'Move Items' window with the correct balancing amount when moving money/caps in the barter screen
- Added an option to set up a key to let you move items between inventory lists by simply clicking on them
- Added debug options to adjust the size and text font for the internal debug window
- Added an option for tweaking Cautious Nature perk to the perks ini file
- Added a new attribute type value to
get_window_attribute script
function - Added
PAUSEWIN
flag to the game mode functions (when pausing the game usingCtrl+P
) - Added 2 new arguments to
HOOK_ENCOUNTER
hook script - Added a healing skills example script to the example mods in the modders pack
- New script function:
signal_close_game
,art_frame_data
,set_worldmap_heal_time
sfall 4.4.3.1
sfall 3.8.43.1
sfall 4.4.3
Changelog:
- Fixed a bug introduced in 4.2.9 that caused critters with crippled arms to be unable to attack in certain cases
- Fixed the critical hit messages of the right arm and left leg for super mutants
- Fixed
add_extra_msg_file
script function to prevent it from loading the same msg file more than once - Removed DisplaySwiftLearnerExp from
ddraw.ini
because there is little reason to turn it off - Removed SpeedInterfaceCounterAnims=3. Now the AC counter is always instantly updated when switching to other controlled critters in combat
- Added a fix for the game disappearing from the taskbar after using
Alt+Tab
- Added a fix for the clickability issue of the 'Use Inventory Item On' action when the selected item overlaps an object
- Added a fix for the xp exploit from canceling Here and Now perk when the player has Swift Learner perk
- Added support for loading an external DirectDraw wrapper (
ddraw.dll
) from the<GameRoot>\wrapper\
directory for rendering - Added a static books mod and a molotov fire damage mod to the example mods in the modders pack
sfall 3.8.43
- Restored support for pre-SSE processors because the code optimization resulting from dropping support is marginal
- Fixed a bug introduced in 3.8.29 that caused critters with crippled arms to be unable to attack in certain cases
- Fixed the critical hit messages of the right arm and left leg for super mutants
- Fixed
add_extra_msg_file
script function to prevent it from loading the same msg file more than once - Removed DisplaySwiftLearnerExp from
ddraw.ini
because there is little reason to turn it off - Removed SpeedInterfaceCounterAnims=3. Now the AC counter is always instantly updated when switching to other controlled critters in combat
- Added a fix for the game disappearing from the taskbar after using
Alt+Tab
- Added a fix for the clickability issue of the 'Use Inventory Item On' action when the selected item overlaps an object
- Added a fix for the xp exploit from canceling Here and Now perk when the player has Swift Learner perk
- Added support for loading an external DirectDraw wrapper (
ddraw.dll
) from the<GameRoot>\wrapper\
directory for rendering - Added a static books mod and a molotov fire damage mod to the example mods in the modders pack
sfall 4.4.2
Changelog:
- Fixed a bug in XPTable that could cause a hang when leveling up in some cases
- Fixed the critical hit messages of the right arm for some critter types
- Changed
add_mult_objs_to_inven
script function to allow adding more than 99999 instances of an object in one go - Added a fix to use 'English' as the fallback language directory for loading
credits.txt/quotes.txt
- Added a fix for gaining two levels at once when leveling up from level 97
- Added a fix for the modulo operator treating negative integers as unsigned
- Added a fix to prevent integer overflow for the number of items in a stack in the inventory
- Added a fix to
COMBATDAMAGE
hook to prevent instadeath critical hits for no damage - New script function:
reg_anim_animate_and_move
sfall 3.8.42
Changelog:
- Fixed a bug in XPTable that could cause a hang when leveling up in some cases
- Fixed the critical hit messages of the right arm for some critter types
- Changed
add_mult_objs_to_inven
script function to allow adding more than 99999 instances of an object in one go - Added a fix to use 'English' as the fallback language directory for loading
credits.txt/quotes.txt
- Added a fix for gaining two levels at once when leveling up from level 97
- Added a fix for the modulo operator treating negative integers as unsigned
- Added a fix to prevent integer overflow for the number of items in a stack in the inventory
- Added a fix to
COMBATDAMAGE
hook to prevent instadeath critical hits for no damage - New script function:
reg_anim_animate_and_move
sfall 4.4.1
Changelog:
- HRP: Fixed the clickability issue of the file list for save/load and 'print to file' options in the character screen
- Fixed a bug introduced in 4.4 that broke the interoperability of saved arrays with older versions
- Fixed a crash when calling
start_gdialog
outside thetalk_p_proc
procedure for talking heads - Fixed
create_object_sid
script function to allow creating an object with no script correctly when passing 0 as the script index number - Changed the calculation of the 'best armor' score to exclude the EMP stats (gameplay mod friendly)
- Tweaked the position of the ammo bar on the interface bar
- Removed AdditionalWeaponAnims from
ddraw.ini
. Now additional weapon animation codes are always available - Updated NPC combat control mod to make the player's Jinxed trait/perk affect all controlled critters
sfall 3.8.41
Changelog:
- Fixed a bug introduced in 3.8.40 that broke the interoperability of saved arrays with older versions
- Fixed a crash when calling
start_gdialog
outside thetalk_p_proc
procedure for talking heads - Fixed
create_object_sid
script function to allow creating an object with no script correctly when passing 0 as the script index number - Changed the calculation of the 'best armor' score to exclude the EMP stats (gameplay mod friendly)
- Tweaked the position of the ammo bar on the interface bar
- Removed AdditionalWeaponAnims from
ddraw.ini
. Now additional weapon animation codes are always available - Updated NPC combat control mod in the modders pack to make the player's Jinxed trait/perk affect all controlled critters