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Releases: sfall-team/sfall

sfall 4.4.4

19 Jun 13:27
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Changelog:

  • Fixed a bug in NPCsTryToSpendExtraAP that caused NPCs to still be able to move in their combat turn after they killed themselves
  • Fixed a bug in PlayIdleAnimOnReload that could cause critters to lose highlights after reloading weapons in combat
  • Fixed a crash bug in interface_art_draw script function when drawing beyond window bounds
  • Fixed the missing hotkeys for additional elevators derived from the original elevator types
  • Fixed and improved the syntax parsing in script compiler (compile.exe in the modders pack)
  • Improved the fix for using 'English' as the fallback language directory for msg files to work on a per-line basis
  • Improved the fix for saving/loading party member protos to include the car trunk
  • Improved the performance of draw_image, draw_image_scaled, and interface_art_draw script functions
  • Expanded show/hide_iface_tag script functions to work with the tag value 0 (sneak)
  • Changed the expanded world map interface to be compatible with older versions of the hi-res patch
  • Changed the expanded action points bar to require fewer resources and be compatible with older versions of the hi-res patch
  • Changed AIDrugUsePerfFix to be enabled by default
  • Tweaked the behavior of NPCAutoLevel option and renamed it to PartyMemberNonRandomLevelUp to better match its behavior
  • Removed the unnecessary error message about sndlist.lst when AutoSearchSFX is enabled
  • Added a fix for the time interval for healing during world map travel being tied to the system timer instead of game time
  • Added a fix for the interface bar obscuring the barter/trade interface when using the hi-res patch
  • Added a tweak to prevent the 'forever' type of animation on objects from stopping when entering combat
  • Added an option to use the expanded barter/trade interface (4 item slots per table instead of 3)
  • Added an option to use the expanded inventory/loot screens (8 vertical slots instead of 6)
  • Added an option to pre-fill the 'Move Items' window with the correct balancing amount when moving money/caps in the barter screen
  • Added an option to set up a key to let you move items between inventory lists by simply clicking on them
  • Added debug options to adjust the size and text font for the internal debug window
  • Added an option for tweaking Cautious Nature perk to the perks ini file
  • Added a new attribute type value to get_window_attribute script function
  • Added PAUSEWIN flag to the game mode functions (when pausing the game using Ctrl+P)
  • Added 2 new arguments to HOOK_ENCOUNTER hook script
  • Added a healing skills example script to the example mods in the modders pack
  • New script function: signal_close_game, art_frame_data, set_worldmap_heal_time

sfall 3.8.44

19 Jun 13:26
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  • Fixed a bug in NPCsTryToSpendExtraAP that caused NPCs to still be able to move in their combat turn after they killed themselves
  • Fixed a bug in PlayIdleAnimOnReload that could cause critters to lose highlights after reloading weapons in combat
  • Fixed a crash bug in interface_art_draw script function when drawing beyond window bounds
  • Fixed the missing hotkeys for additional elevators derived from the original elevator types
  • Fixed and improved the syntax parsing in script compiler (compile.exe in the modders pack)
  • Improved the fix for using 'English' as the fallback language directory for msg files to work on a per-line basis
  • Improved the fix for saving/loading party member protos to include the car trunk
  • Improved the performance of draw_image, draw_image_scaled, and interface_art_draw script functions
  • Expanded show/hide_iface_tag script functions to work with the tag value 0 (sneak)
  • Changed AIDrugUsePerfFix to be enabled by default
  • Tweaked the behavior of NPCAutoLevel option and renamed it to PartyMemberNonRandomLevelUp to better match its behavior
  • Removed the unnecessary error message about sndlist.lst when AutoSearchSFX is enabled
  • Added a fix for the time interval for healing during world map travel being tied to the system timer instead of game time
  • Added a fix for the interface bar obscuring the barter/trade interface when using the hi-res patch
  • Added a tweak to prevent the 'forever' type of animation on objects from stopping when entering combat
  • Added an option to use the expanded world map interface (requires the hi-res patch)
  • Added an option to pre-fill the 'Move Items' window with the correct balancing amount when moving money/caps in the barter screen
  • Added an option to set up a key to let you move items between inventory lists by simply clicking on them
  • Added debug options to adjust the size and text font for the internal debug window
  • Added an option for tweaking Cautious Nature perk to the perks ini file
  • Added a new attribute type value to get_window_attribute script function
  • Added PAUSEWIN flag to the game mode functions (when pausing the game using Ctrl+P)
  • Added 2 new arguments to HOOK_ENCOUNTER hook script
  • Added a healing skills example script to the example mods in the modders pack
  • New script function: signal_close_game, art_frame_data, set_worldmap_heal_time

sfall 4.4.3.1

19 Apr 01:01
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Hotfix release for sfall 4.4.3.

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Changelog:

  • Fixed a possible hang or crash introduced in 4.4.1 when running certain script sequences

sfall 3.8.43.1

19 Apr 01:00
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Hotfix release for sfall 3.8.43.

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Changelog:

  • Fixed a possible hang or crash introduced in 3.8.41 when running certain script sequences

sfall 4.4.3

05 Apr 04:14
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Changelog:

  • Fixed a bug introduced in 4.2.9 that caused critters with crippled arms to be unable to attack in certain cases
  • Fixed the critical hit messages of the right arm and left leg for super mutants
  • Fixed add_extra_msg_file script function to prevent it from loading the same msg file more than once
  • Removed DisplaySwiftLearnerExp from ddraw.ini because there is little reason to turn it off
  • Removed SpeedInterfaceCounterAnims=3. Now the AC counter is always instantly updated when switching to other controlled critters in combat
  • Added a fix for the game disappearing from the taskbar after using Alt+Tab
  • Added a fix for the clickability issue of the 'Use Inventory Item On' action when the selected item overlaps an object
  • Added a fix for the xp exploit from canceling Here and Now perk when the player has Swift Learner perk
  • Added support for loading an external DirectDraw wrapper (ddraw.dll) from the <GameRoot>\wrapper\ directory for rendering
  • Added a static books mod and a molotov fire damage mod to the example mods in the modders pack

sfall 3.8.43

05 Apr 04:13
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  • Restored support for pre-SSE processors because the code optimization resulting from dropping support is marginal
  • Fixed a bug introduced in 3.8.29 that caused critters with crippled arms to be unable to attack in certain cases
  • Fixed the critical hit messages of the right arm and left leg for super mutants
  • Fixed add_extra_msg_file script function to prevent it from loading the same msg file more than once
  • Removed DisplaySwiftLearnerExp from ddraw.ini because there is little reason to turn it off
  • Removed SpeedInterfaceCounterAnims=3. Now the AC counter is always instantly updated when switching to other controlled critters in combat
  • Added a fix for the game disappearing from the taskbar after using Alt+Tab
  • Added a fix for the clickability issue of the 'Use Inventory Item On' action when the selected item overlaps an object
  • Added a fix for the xp exploit from canceling Here and Now perk when the player has Swift Learner perk
  • Added support for loading an external DirectDraw wrapper (ddraw.dll) from the <GameRoot>\wrapper\ directory for rendering
  • Added a static books mod and a molotov fire damage mod to the example mods in the modders pack

sfall 4.4.2

12 Feb 12:48
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Changelog:

  • Fixed a bug in XPTable that could cause a hang when leveling up in some cases
  • Fixed the critical hit messages of the right arm for some critter types
  • Changed add_mult_objs_to_inven script function to allow adding more than 99999 instances of an object in one go
  • Added a fix to use 'English' as the fallback language directory for loading credits.txt/quotes.txt
  • Added a fix for gaining two levels at once when leveling up from level 97
  • Added a fix for the modulo operator treating negative integers as unsigned
  • Added a fix to prevent integer overflow for the number of items in a stack in the inventory
  • Added a fix to COMBATDAMAGE hook to prevent instadeath critical hits for no damage
  • New script function: reg_anim_animate_and_move

sfall 3.8.42

12 Feb 12:46
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Changelog:

  • Fixed a bug in XPTable that could cause a hang when leveling up in some cases
  • Fixed the critical hit messages of the right arm for some critter types
  • Changed add_mult_objs_to_inven script function to allow adding more than 99999 instances of an object in one go
  • Added a fix to use 'English' as the fallback language directory for loading credits.txt/quotes.txt
  • Added a fix for gaining two levels at once when leveling up from level 97
  • Added a fix for the modulo operator treating negative integers as unsigned
  • Added a fix to prevent integer overflow for the number of items in a stack in the inventory
  • Added a fix to COMBATDAMAGE hook to prevent instadeath critical hits for no damage
  • New script function: reg_anim_animate_and_move

sfall 4.4.1

20 Nov 13:31
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Changelog:

  • HRP: Fixed the clickability issue of the file list for save/load and 'print to file' options in the character screen
  • Fixed a bug introduced in 4.4 that broke the interoperability of saved arrays with older versions
  • Fixed a crash when calling start_gdialog outside the talk_p_proc procedure for talking heads
  • Fixed create_object_sid script function to allow creating an object with no script correctly when passing 0 as the script index number
  • Changed the calculation of the 'best armor' score to exclude the EMP stats (gameplay mod friendly)
  • Tweaked the position of the ammo bar on the interface bar
  • Removed AdditionalWeaponAnims from ddraw.ini. Now additional weapon animation codes are always available
  • Updated NPC combat control mod to make the player's Jinxed trait/perk affect all controlled critters

sfall 3.8.41

20 Nov 13:30
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Changelog:

  • Fixed a bug introduced in 3.8.40 that broke the interoperability of saved arrays with older versions
  • Fixed a crash when calling start_gdialog outside the talk_p_proc procedure for talking heads
  • Fixed create_object_sid script function to allow creating an object with no script correctly when passing 0 as the script index number
  • Changed the calculation of the 'best armor' score to exclude the EMP stats (gameplay mod friendly)
  • Tweaked the position of the ammo bar on the interface bar
  • Removed AdditionalWeaponAnims from ddraw.ini. Now additional weapon animation codes are always available
  • Updated NPC combat control mod in the modders pack to make the player's Jinxed trait/perk affect all controlled critters