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Releases: sfall-team/sfall

sfall 4.4.7

27 Jul 10:34
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Changelog:

  • Fixed potential undefined behavior in FullItemDescInBarter
  • Fixed the behavior of break statement in script compiler and decompiler (compile.exe and int2ssl.exe in the modders pack)
  • Improved the fix for removing floating text messages on the map when moving to another map or elevation
  • Improved the error handling for missing main .dat files
  • Removed glass glare from the 'Use Inventory Item On' window to match other game interfaces
  • Added a fix for a crash when a critter with a powered melee/unarmed weapon ran out of ammo and there was ammo nearby
  • Added a fix to prevent a potential crash when using skills on non-critter objects
  • Added a fix for the duplicate click sound for the 'Done' button in the 'Move Items' and 'Set Timer' windows
  • Added a few fixes for slightly misaligned buttons in the pipboy, character screen, and barter screen
  • Added missing sounds to the 'Done' and 'Cancel' buttons in the 'Custom' disposition of the combat control panel
  • Added lowercase a as a hotkey for the 'Take All' button (previously only uppercase A)

sfall 3.8.47

27 Jul 10:33
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Changelog:

  • Fixed potential undefined behavior in FullItemDescInBarter
  • Fixed the behavior of break statement in script compiler and decompiler (compile.exe and int2ssl.exe in the modders pack)
  • Improved the fix for removing floating text messages on the map when moving to another map or elevation
  • Improved the error handling for missing main .dat files
  • Removed glass glare from the 'Use Inventory Item On' window to match other game interfaces
  • Added a fix for a crash when a critter with a powered melee/unarmed weapon ran out of ammo and there was ammo nearby
  • Added a fix to prevent a potential crash when using skills on non-critter objects
  • Added a fix for the duplicate click sound for the 'Done' button in the 'Move Items' and 'Set Timer' windows
  • Added a few fixes for slightly misaligned buttons in the pipboy, character screen, and barter screen
  • Added missing sounds to the 'Done' and 'Cancel' buttons in the 'Custom' disposition of the combat control panel
  • Added lowercase a as a hotkey for the 'Take All' button (previously only uppercase A)

sfall 4.4.6.1

13 Apr 08:44
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Maintenance release for sfall 4.4.6.

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Changelog:

  • The compatibility mode check now targets only unsupported Windows versions
  • Changed the way ProcessorIdle works to prevent conflicts with CPU_USAGE_FIX option in f2_res.ini
  • Added a fix to prevent out-of-bounds selection in the file list when loading a character file
  • Added a fix to remove visible newline control characters \n when examining items in the barter screen

Note:

  • If you're experiencing mouse cursor freezing on the save/load screens or the world map in Windows 11, try setting ProcessorIdle=1 in ddraw.ini or CPU_USAGE_FIX=1 in f2_res.ini.

sfall 3.8.46.1

13 Apr 08:44
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Maintenance release for sfall 3.8.46.

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Changelog:

  • The compatibility mode check now targets only unsupported Windows versions
  • Changed the way ProcessorIdle works to prevent conflicts with CPU_USAGE_FIX option in f2_res.ini
  • Added a fix to prevent out-of-bounds selection in the file list when loading a character file
  • Added a fix to remove visible newline control characters \n when examining items in the barter screen

Note:

  • If you're experiencing mouse cursor freezing on the save/load screens or the world map in Windows 11, try setting ProcessorIdle=1 in ddraw.ini or CPU_USAGE_FIX=1 in f2_res.ini.

sfall 4.4.6

20 Mar 14:41
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Changelog:

  • Fixed a bug introduced in 4.3.1 that broke the debug message about a missing critter art file
  • Fixed an issue where an item with a unique ID in the inventory had its ID reset by a non-unique item
  • Restored the position of the ammo bar when ALTERNATE_AMMO_METRE=0 in f2_res.ini
  • Improved the fix for the display issue in the pipboy when the automap list is too long
  • Improved the compatibility mode check for newer Windows
  • Changed PipBoyAvailableAtGameStart option and set_pipboy_available script function to no longer modify the vault suit movie state
  • Added a fix for the main menu music not stopping when replaying the intro
  • Added a fix for display issues when highlighting a multiline dialogue option
  • Added a fix for the incorrect message being displayed when attempting to repair a dead robot
  • Added a fix for the double click sound when selecting a location in the Status section of the pipboy
  • Added a fix for extra hidden buttons below the location list in the Status section of the pipboy
  • Added a fix for map lighting from Night Vision perk not updating when loading a saved game
  • Added a fix for an animation glitch when death animations and combat start simultaneously
  • Added a fix to prevent the game from hanging when reloading a weapon overloaded with ammo via the interface bar
  • Added a few fixes for issues related to weapons with negative ammo
  • Added a tweak to replace death animations on critters with single-frame variants on map load
  • Added more options for tweaking some engine perks to the perks ini file
  • Reduced the green tone of the message window on the interface bar for text clarity

sfall 3.8.46

20 Mar 14:41
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Changelog:

  • Fixed a bug introduced in 3.8.31 that broke the debug message about a missing critter art file
  • Fixed an issue where an item with a unique ID in the inventory had its ID reset by a non-unique item
  • Restored the position of the ammo bar when ALTERNATE_AMMO_METRE=0 in f2_res.ini
  • Improved the fix for the display issue in the pipboy when the automap list is too long
  • Improved the compatibility mode check for newer Windows
  • Changed PipBoyAvailableAtGameStart option and set_pipboy_available script function to no longer modify the vault suit movie state
  • Added a fix for the main menu music not stopping when replaying the intro
  • Added a fix for display issues when highlighting a multiline dialogue option
  • Added a fix for the incorrect message being displayed when attempting to repair a dead robot
  • Added a fix for the double click sound when selecting a location in the Status section of the pipboy
  • Added a fix for extra hidden buttons below the location list in the Status section of the pipboy
  • Added a fix for map lighting from Night Vision perk not updating when loading a saved game
  • Added a fix for an animation glitch when death animations and combat start simultaneously
  • Added a fix to prevent the game from hanging when reloading a weapon overloaded with ammo via the interface bar
  • Added a few fixes for issues related to weapons with negative ammo
  • Added a tweak to replace death animations on critters with single-frame variants on map load
  • Added more options for tweaking some engine perks to the perks ini file
  • Reduced the green tone of the message window on the interface bar for text clarity

sfall 4.4.5.1

04 Dec 01:17
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Maintenance release for sfall 4.4.5.

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Changelog:

  • HRP: Fixed the behavior of IFACE_BAR_WIDTH for a modified fallout2.exe with Chinese/Japanese support
  • Fixed a bug in XPTable that caused leveling issues with Here and Now perk
  • Disabled unnecessary selfrun file creation in the recording mode (autoplay has been disabled in 4.3)

sfall 3.8.45.1

04 Dec 01:16
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Maintenance release for sfall 3.8.45.

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Changelog:

  • Fixed a bug in XPTable that caused leveling issues with Here and Now perk
  • Disabled unnecessary selfrun file creation in the recording mode (autoplay has been disabled in 3.8.30)

sfall 4.4.5

15 Sep 13:11
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Changelog:

  • Fixed a bug introduced in 4.2.9 that caused game_loaded script function to always return 1 when called from normal scripts
  • Fixed a bug introduced in 4.4.4 that caused the information card for the hero appearance mod not to refresh properly
  • Fixed a crash bug in AutoSearchSFX when an ACM file has a name longer than 12 characters
  • Fixed an issue where sfall did not reset data properly after attempting to load a corrupted saved game
  • Fixed the inconsistent behavior of the escaped percent sign % in sprintf and string_format script functions
  • Fixed show/hide_iface_tag script functions to prevent unnecessary toggling of tags
  • Fixed using_skill script function returning garbage values when the arguments are not the player and Sneak skill
  • Added a fix for the engine not checking 'misc' type items when correcting data for items on maps
  • Added a fix to prevent the windows of Tag! and Mutate! perks from reappearing when there are still unused perks
  • Added a tweak to restore the player's sneak state when switching between maps
  • Added options to item highlighting mod to separately set the color of outlines for highlighted containers and corpses
  • New hook script: hs_buildsfxweapon

sfall 3.8.45

15 Sep 13:10
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Changelog:

  • Fixed a bug introduced in 3.8.29 that caused game_loaded script function to always return 1 when called from normal scripts
  • Fixed a bug introduced in 3.8.44 that caused the information card for the hero appearance mod not to refresh properly
  • Fixed a crash bug in AutoSearchSFX when an ACM file has a name longer than 12 characters
  • Fixed an issue where sfall did not reset data properly after attempting to load a corrupted saved game
  • Fixed the inconsistent behavior of the escaped percent sign % in sprintf and string_format script functions
  • Fixed show/hide_iface_tag script functions to prevent unnecessary toggling of tags
  • Fixed using_skill script function returning garbage values when the arguments are not the player and Sneak skill
  • Added a fix for the engine not checking 'misc' type items when correcting data for items on maps
  • Added a fix to prevent the windows of Tag! and Mutate! perks from reappearing when there are still unused perks
  • Added a tweak to restore the player's sneak state when switching between maps
  • Added options to separately set the color of outlines for highlighted containers and corpses
  • Updated item highlighting mod in the modders pack to match the feature set of the 4.x version
  • New hook script: hs_buildsfxweapon