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[WIP] Action support #410

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nwn
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@nwn nwn commented Jul 6, 2024

Picking up @esteve's work in #295 to add support for actions.

@Guelakais
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copy of 295

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esteve commented Jul 8, 2024

@Guelakais

copy of 295

No, it's not a copy, @nwn very kindly picked up the work I did in #295 and continued it where I left it.

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esteve commented Jul 8, 2024

@nwn let me know if the message generator is in a more or less complete state and I'll split it off from this PR. Thanks for continuing the work from #295

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@Guelakais

copy of 295

No, it's not a copy, @nwn very kindly picked up the work I did in #295 and continued it where I left it.

Ah, ok. Sorry

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nwn commented Jul 13, 2024

@nwn let me know if the message generator is in a more or less complete state and I'll split it off from this PR. Thanks for continuing the work from #295

Thanks, @esteve. There's still some pieces missing, but I'll let you know when it's ready to be split off.

@esteve esteve mentioned this pull request Aug 29, 2024
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mxgrey commented Sep 25, 2024

I'll have some time available beginning this week or next week, and I think the most valuable thing I can do for rclrs right now is help to get action generation finished so we can spin out rosidl_generator_rs and get that on the buildfarm.

I'll start by reviewing the current state of the PR and see if I can identify anywhere that I can help, but if @nwn has any guidance on where things could use attention then I'll be happy to take directions.

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nwn commented Sep 28, 2024

I'll start by reviewing the current state of the PR and see if I can identify anywhere that I can help, but if @nwn has any guidance on where things could use attention then I'll be happy to take directions.

Awesome, thanks @mxgrey! I haven't had the time to do much on this in the past month, but I'll try to organize things a bit so it's clearer what our next steps are.

@nwn nwn force-pushed the nwn-actions branch 2 times, most recently from 9e6f572 to 75fd275 Compare September 28, 2024 19:28
@nwn nwn mentioned this pull request Sep 28, 2024
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nwn commented Sep 30, 2024

In the interest of breaking this work into smaller pieces and also getting the message generation side merged sooner, I've split off all the rosidl_{generator,runtime}_rs changes into a separate PR, #417. Next, I'll clean this one up and rebase it on top of that branch.

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@nwn Would you be able to describe what work remains, or what would enable this feature to move forward? Thank you so much for your contributions to this btw!

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mxgrey commented May 15, 2025

@jonatanolofsson We're planning to resume working on actions by building off of #446 so that we can take advantage of async capabilities.

It'll probably take a while for #446 to get through the review process because of how huge the changes are, but I'll probably start prototyping it soon, while the review is still ongoing.

esteve and others added 15 commits June 7, 2025 13:25
Update uses of a `Mutex<rcl_node_t>` with a `NodeHandle`, as was done
elsewhere in the crate. Also, correct the documented UUID size to 16
rather than 24.

The minimal_action_client compiles, but the minimal_action_server does
not yet, complaining about expecting the `rmw` versions of messages
rather than the idiomatic ones.
nwn added 24 commits June 7, 2025 15:09
I'm not sure that this is actually the signature that we'll want, but
we'll start from there.
They still aren't handled in the .wait() method, though.
Currently, action servers and clients that are ready in multiple ways
are returned to the executor as a list of pairs, with one readiness mode
per entry. This could alternatively be encoded as a bitfield or similar
struct, with any given client/server only occurring once in the list.
However, to ensure that the executor has control over execution order,
we would need to expose individual `execute_readiness_mode()` methods
from the client and server, rather than a unified `execute(Mode)`
method. That's fine too, but something to keep in mind.
There's one error code, ActionNameInvalid, that conflicts with the
EventInvalid code. We should consult with upstream about this, as it
causes issues for representing error codes as enum values. These two
error codes are probably never returned by the same function, but it
would be better to keep them unique.
This is just the basic layout. I'm trying to avoid defining the `take_*`
functions that rclcpp has to link taking messages to executing on them.
I'm not sure if that's actually worthwhile yet.

This area should also be revisited once it's functional to see whether
portions can be moved into the non-polymorphic subfunctions. Doing so
could reduce compile times by avoiding excessive monomorphization.
The `rcl_action_accept_new_goal()` function returns a pre-allocated
`rcl_action_goal_handle_t` pointer, which is also stored within the
action server proper. This means we cannot store a non-pointer version
of this in the `ServerGoalHandle`. Instead, we'll keep a mutex-guarded
mutable pointer. The `Arc` is unnecessary since this pointer is never
shared with anyone. Also, we need to clean up the goal handle by calling
`rcl_action_goal_handle_fini()` when the `ServerGoalHandle` is dropped.
The logic in `execute_goal_request()` was starting to get unwieldy, so I
split it into three functions. The idea is that the first,
`take_goal_request()`, should handle everything up until we call the
user's callback. Meanwhile, `send_goal_response()` handles everything
after the user callback, sending the response and, if accepted, setting
everything up for the action server. `execute_goal_request()` is the
overall function coordinating all of this. It passes request data from
the `take*` function to the user callback and passes the returned
response into the `send*` function. In addition to splitting the logic
into digestible pieces, this means we could also easily make the
goal-request callback asynchronous by delaying the `send*` function
until the user has given their asynchronous response.
This provides a convenient RAII-style way to ensure that a function is
always called when a specific value gets dropped.
This skips some of the steps that rclcpp performs, as they appear to be
unnecessary. Testing should reveal whether that's true or not.
This trims the send_goal_response() function down to only be a wrapper
around the rcl_action equivalent. In addition to improving logical
separation, this also simplifies control flow when handling rejection.
Rather than having a bunch of standalone traits implementing various
message functions like `ExtractUuid` and `SetAccepted`, with the
trait bounds on each associated type in `ActionImpl`, we'll instead add
these functions directly to the `ActionImpl` trait. This is simpler on
both the rosidl_runtime_rs and the rclrs side.
This requires a mutex to enable simultaneous goal acceptance in a
multithreaded executor. We also make ServerGoalHandles implement Send
and Sync, since they will be accessed by multiple threads during
callbacks. Due to containing a raw pointer field, the type doesn't
automatically implement Send/Sync; however, we guarantee that the uses
of this pointer is safe and synchronized, allowing us to safely
implement the traits.
Adds a trait method to create a feedback message given the goal ID and
the user-facing feedback message type. Depending on how many times we do
this, it may end up valuable to define a GoalUuid type in
rosidl_runtime_rs itself. We wouldn't be able to utilize the
`RCL_ACTION_UUID_SIZE` constant imported from `rcl_action`, but this is
pretty much guaranteed to be 16 forever.

Defining this method signature also required inverting the super-trait
relationship between Action and ActionImpl. Now ActionImpl is the
sub-trait as this gives it access to all of Action's associated types.
Action doesn't need to care about anything from ActionImpl (hopefully).
This still needs to be hooked up to the ActionServerGoalHandle, though.
These aren't actually implemented as callbacks like in rclcpp, but
rather just regular method calls. This required making some of the
ActionServer and ActionServerBase methods use an Arc receiver, but the
ActionServer is only ever created within an Arc, so this is fine.
These now call into the action server to send a response to prior
(queued) and future goal result requests. There are still some
synchronization tweaks needed for this to be correct.
This adds methods to ActionImpl for creating and accessing
action-specific message types. These are needed by the rclrs
ActionClient to generically read and write RMW messages.

Due to issues with qualified paths in certain places
(rust-lang/rust#86935), the generator now
refers directly to its service and message types rather than going
through associated types of the various traits. This also makes the
generated code a little easier to read, with the trait method signatures
from rosidl_runtime_rs still enforcing type-safety.
nwn added 4 commits June 7, 2025 20:39
Just the bare minimum to get things working after the rebase. Lots of
clean-up still to do.
When compiling the examples that use the action client/server, you got
"undefined reference" errors for any `rcl_action_*` functions during the
linking phase. Telling rustc to link against the rcl_action shared
library fixes this.
This matches the pattern used by the other endpoint structs.
This works similarly to the option struct used for the other endpoint
types, except that it cannot use the PrimitiveOptions stuff since
actions have multiple different QoS settings.
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5 participants