🧪 Test (feat: add new blur modes: separate axes and motion blur) #119
Annotations
13 warnings
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🧪 Run tests
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🛠️ Build Unity Project (Test)
Script attached to 'SimpleSceneNavigator' in asset 'Assets/ProjectSettings/SimpleSceneNavigator.asset' is missing or no valid script is attached.
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🛠️ Build Unity Project (Test)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🛠️ Build Unity Project (Test)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🛠️ Build Unity Project (Test)
OpenCL Error. Falling back to CPU lightmapper. Error callback from context: Unity cannot load OpenCL.dll. Please install the latest graphics driver.
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🛠️ Build Unity Project (Test)
Source Texture (CompositeCanvasRenderer_Demo_Arrow) of Sprite (CompositeCanvasRenderer_Demo_Arrow) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🛠️ Build Unity Project (Test)
Source Texture (Unity-chan) of Sprite (Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🛠️ Build Unity Project (Test)
Packages/src/Runtime/ProjectSettings/CompositeCanvasRendererProjectSettings.cs(20,22): warning CS0414: The field 'CompositeCanvasRendererProjectSettings.m_EnableCullingInEditMode' is assigned but its value is never used
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🛠️ Build Unity Project (Test)
Packages/src/Runtime/CompositeCanvasSource.cs(54,44): warning CS0109: The member 'CompositeCanvasSource.renderer' does not hide an accessible member. The new keyword is not required.
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🛠️ Build Unity Project (Test)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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