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🧪 Test (feat: add new blur modes: separate axes and motion blur) #119

🧪 Test (feat: add new blur modes: separate axes and motion blur)

🧪 Test (feat: add new blur modes: separate axes and motion blur) #119

Triggered via pull request September 5, 2025 16:40
@wrengewrenge
opened #24
Status Success
Total duration 8m 24s
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test.yml

on: pull_request_target
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⚙️ Setup
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16 errors and 70 warnings
🧪 Run tests (6000.2.2f1)
An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected. Please check if any custom code is trying to import them:
🧪 Run tests (6000.2.2f1)
An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected. Please check if any custom code is trying to import them:
🧪 Run tests (6000.2.2f1)
An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected. Please check if any custom code is trying to import them:
🧪 Run tests (6000.2.2f1)
An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected. Please check if any custom code is trying to import them:
🧪 Run tests (6000.2.2f1)
An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected. Please check if any custom code is trying to import them:
🧪 Run tests (6000.2.2f1)
An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected. Please check if any custom code is trying to import them:
🧪 Run tests (6000.2.2f1)
An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected. Please check if any custom code is trying to import them:
🧪 Run tests (6000.2.2f1)
An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected. Please check if any custom code is trying to import them:
🧪 Run tests (6000.2.2f1)
MissingComponentException: There is no 'CanvasRenderer' attached to the "Placeholder for referenced MonoBehaviour in Prefab instance (2)" game object, but a script is trying to access it.
🧪 Run tests (6000.2.2f1)
Prefab instance problem: 'Content (Missing Prefab with guid: 95fbf783609f447f8aeb4da4a9e4a5ca)'. 2 instances are missing the same Prefab Asset with guid 95fbf783609f447f8aeb4da4a9e4a5ca.
🧪 Run tests (6000.2.2f1)
Prefab instance problem: 'EffectBase (11) (Missing Prefab with guid: 84a59a5c6f26a41289e3142c2ee2e129)'. 12 instances are missing the same Prefab Asset with guid 84a59a5c6f26a41289e3142c2ee2e129.
🧪 Run tests (6000.2.2f1)
Prefab instance problem: 'Arrow (Missing Prefab with guid: 1071d44cdaf214a24b03765881634e74)'. 2 instances are missing the same Prefab Asset with guid 1071d44cdaf214a24b03765881634e74.
🧪 Run tests (6000.2.2f1)
Problem detected while opening the Scene file: 'Assets/Demos/Readme/ConpositeCanvasRenderer_Readme.unity'.
🧪 Run tests (6000.2.2f1)
An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected. Please check if any custom code is trying to import them:
🧪 Run tests (6000.2.2f1)
An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected. Please check if any custom code is trying to import them:
🧪 Run tests (6000.2.2f1)
An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected. Please check if any custom code is trying to import them:
🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2023.1.20f1)
Script attached to 'SimpleSceneNavigator' in asset 'Assets/ProjectSettings/SimpleSceneNavigator.asset' is missing or no valid script is attached.
🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2023.1.20f1)
OpenCL Error. Falling back to CPU lightmapper. Error callback from context: Unity cannot load OpenCL.dll. Please install the latest graphics driver.
🧪 Run tests (2023.1.20f1)
Source Texture (CompositeCanvasRenderer_Demo_Arrow) of Sprite (CompositeCanvasRenderer_Demo_Arrow) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2023.1.20f1)
Source Texture (Unity-chan) of Sprite (Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2023.1.20f1)
Packages/src/Runtime/ProjectSettings/CompositeCanvasRendererProjectSettings.cs(20,22): warning CS0414: The field 'CompositeCanvasRendererProjectSettings.m_EnableCullingInEditMode' is assigned but its value is never used
🧪 Run tests (2023.1.20f1)
Packages/src/Runtime/CompositeCanvasSource.cs(54,44): warning CS0109: The member 'CompositeCanvasSource.renderer' does not hide an accessible member. The new keyword is not required.
🧪 Run tests (2023.1.20f1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
🧪 Run tests (6000.2.2f1)
Import Error Code:(5)
🧪 Run tests (6000.2.2f1)
Import Error Code:(5)
🧪 Run tests (6000.2.2f1)
Import Error Code:(5)
🧪 Run tests (6000.2.2f1)
Import Error Code:(5)
🧪 Run tests (6000.2.2f1)
Import Error Code:(5)
🧪 Run tests (6000.2.2f1)
Import Error Code:(5)
🧪 Run tests (6000.2.2f1)
Import Error Code:(5)
🧪 Run tests (6000.2.2f1)
Import Error Code:(5)
🧪 Run tests (6000.2.2f1)
Import Error Code:(5)
🧪 Run tests (6000.2.2f1)
Import Error Code:(5)
🧪 Run tests (6000.2.2f1)
Import Error Code:(5)
🧪 Run tests (6000.2.2f1)
Import Error Code:(5)
🧪 Run tests (6000.2.2f1)
Import Error Code:(5)
🧪 Run tests (6000.2.2f1)
Import Error Code:(5)
🧪 Run tests (6000.2.2f1)
Import Error Code:(5)
🧪 Run tests (6000.2.2f1)
Import Error Code:(5)
🧪 Run tests (6000.2.2f1)
Import Error Code:(5)
🧪 Run tests (6000.2.2f1)
Import Error Code:(5)
🧪 Run tests (6000.2.2f1)
Import Error Code:(5)
🧪 Run tests (6000.2.2f1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
🧪 Run tests (6000.0.57f1)
Script attached to 'SimpleSceneNavigator' in asset 'Assets/ProjectSettings/SimpleSceneNavigator.asset' is missing or no valid script is attached.
🧪 Run tests (6000.0.57f1)
Source Texture (Assets/Samples/Demo/Textures/CompositeCanvasRenderer_Demo_Arrow.png) of Sprite (CompositeCanvasRenderer_Demo_Arrow) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.0.57f1)
Source Texture (Assets/Samples/Demo/Textures/Unity-chan.png) of Sprite (Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.0.57f1)
Packages/src/Runtime/ProjectSettings/CompositeCanvasRendererProjectSettings.cs(20,22): warning CS0414: The field 'CompositeCanvasRendererProjectSettings.m_EnableCullingInEditMode' is assigned but its value is never used
🧪 Run tests (6000.0.57f1)
Packages/src/Runtime/CompositeCanvasSource.cs(54,44): warning CS0109: The member 'CompositeCanvasSource.renderer' does not hide an accessible member. The new keyword is not required.
🧪 Run tests (6000.0.57f1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
🧪 Run tests (2023.2.20f1)
Script attached to 'SimpleSceneNavigator' in asset 'Assets/ProjectSettings/SimpleSceneNavigator.asset' is missing or no valid script is attached.
🧪 Run tests (2023.2.20f1)
Source Texture (Assets/Samples/Demo/Textures/CompositeCanvasRenderer_Demo_Arrow.png) of Sprite (CompositeCanvasRenderer_Demo_Arrow) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2023.2.20f1)
Source Texture (Assets/Samples/Demo/Textures/Unity-chan.png) of Sprite (Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2023.2.20f1)
Packages/src/Runtime/ProjectSettings/CompositeCanvasRendererProjectSettings.cs(20,22): warning CS0414: The field 'CompositeCanvasRendererProjectSettings.m_EnableCullingInEditMode' is assigned but its value is never used
🧪 Run tests (2023.2.20f1)
Packages/src/Runtime/CompositeCanvasSource.cs(54,44): warning CS0109: The member 'CompositeCanvasSource.renderer' does not hide an accessible member. The new keyword is not required.
🧪 Run tests (2023.2.20f1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
🧪 Run tests (6000.1.16f1)
Activation failed, attempting retry #2
🧪 Run tests (6000.1.16f1)
Activation failed, attempting retry #1
🧪 Run tests (6000.1.16f1)
Script attached to 'SimpleSceneNavigator' in asset 'Assets/ProjectSettings/SimpleSceneNavigator.asset' is missing or no valid script is attached.
🧪 Run tests (6000.1.16f1)
Source Texture (Assets/Samples/Demo/Textures/CompositeCanvasRenderer_Demo_Arrow.png) of Sprite (CompositeCanvasRenderer_Demo_Arrow) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.1.16f1)
Source Texture (Assets/Samples/Demo/Textures/Unity-chan.png) of Sprite (Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (6000.1.16f1)
Packages/src/Runtime/ProjectSettings/CompositeCanvasRendererProjectSettings.cs(20,22): warning CS0414: The field 'CompositeCanvasRendererProjectSettings.m_EnableCullingInEditMode' is assigned but its value is never used
🧪 Run tests (6000.1.16f1)
Packages/src/Runtime/CompositeCanvasSource.cs(54,44): warning CS0109: The member 'CompositeCanvasSource.renderer' does not hide an accessible member. The new keyword is not required.
🧪 Run tests (6000.1.16f1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
🧪 Run tests (2022.3.62f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.3.62f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.3.62f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.3.62f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.3.62f1)
Activation failed, attempting retry #2
🧪 Run tests (2022.3.62f1)
Activation failed, attempting retry #1
🧪 Run tests (2022.3.62f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
🧪 Run tests (2022.3.62f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.3.62f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.3.62f1)
Source Texture (Assets/Samples/Demo/Textures/CompositeCanvasRenderer_Demo_Arrow.png) of Sprite (CompositeCanvasRenderer_Demo_Arrow) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2022.3.62f1)
Source Texture (Assets/Samples/Demo/Textures/Unity-chan.png) of Sprite (Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2022.3.62f1)
Packages/src/Runtime/ProjectSettings/CompositeCanvasRendererProjectSettings.cs(20,22): warning CS0414: The field 'CompositeCanvasRendererProjectSettings.m_EnableCullingInEditMode' is assigned but its value is never used
🧪 Run tests (2022.3.62f1)
Packages/src/Runtime/CompositeCanvasSource.cs(54,44): warning CS0109: The member 'CompositeCanvasSource.renderer' does not hide an accessible member. The new keyword is not required.
🧪 Run tests (2022.3.62f1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
🧪 Run tests (6000.3.0a5)
Script attached to 'BufferImage' in scene 'Assets/Demos/Readme/ConpositeCanvasRenderer_Readme.unity' is missing or no valid script is attached.
🧪 Run tests (6000.3.0a5)
Packages/src/Runtime/ProjectSettings/CompositeCanvasRendererProjectSettings.cs(20,22): warning CS0414: The field 'CompositeCanvasRendererProjectSettings.m_EnableCullingInEditMode' is assigned but its value is never used
🧪 Run tests (6000.3.0a5)
Packages/src/Runtime/CompositeCanvasSource.cs(54,44): warning CS0109: The member 'CompositeCanvasSource.renderer' does not hide an accessible member. The new keyword is not required.