Pass PBRMaterial name to SimpleMaterial during conversion #2470
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Hi @mikedh!
Currently the name of PBRMaterial is lost when calling to_simple() which causes issues when exporting meshes with named materials in obj format. More specifically, the baseColorTexture will always be saved as an image with name
material_0.png
, and I couldn't find any workaround to override this name; this means if saving two such meshes in the same directory, only the last texture image would be available. I provided the simple fix to pass the name, but please let me know if there is an alternative.Thanks for the amazing library!