Releases: mat1432/Best-Ruler-Stats-Configurable
Releases · mat1432/Best-Ruler-Stats-Configurable
Best Ruler Stats (Configurable) v1.1.1
Best Ruler Stats (Configurable) v1.1.0
- The mod now automatically detects the maximum possible ruler stats.
- Improved the running performance for options above 20 by splitting them into tiers
- Added options 100 to 200
- Added auto-detect max skill mechanic.
- This is automatically used and is forced to run at game start replacing the default static template of 6.
Best Ruler Stats (Configurable) v1.0.3a
- Stat target now autocorrects itself to the game defines each time the hidden event fires.
Best Ruler Stats (Configurable) v1.0.3
- Bug Fix: Chosing a stat target of 10 now works correctly.
- Added selections 17 to 20.
- Added ludicrous mode; 0 to 100
- The button is likely temporary, I know how to improve this and collapse it dynamically, I just need time to develop the mod.
- Only if enabled:
- This will not affect the background monthly check event performance.
- This will affect the background monthly change event performance.
- Minor Bug Fix: Menu tooltips now show up on 'Detatch Template' button on the config menu
- Minor Bug Fix: Tooltip colours and intuitive language
Best Ruler Stats (Configurable) v1.0.2b
- Major Bug Fix: Localisation fixed, and mod loading issue fixed
1.0.2 (Included)
- Major Bug Fix: Your Ruler can now get updated when they are the only claimant
- Added Dynasty Icon and Admin Power Icon to prefix decisions and events
- Recursive event options now show tooltip for reopening itself
- Rulers now update immediately upon exiting the main menu.
- Combined both specific stat target menus
- Opening the menu for the first time via a decision now also configures itself for the 'Base Game Template' automatically.
- Minor imporvements to use of colours in tooltips.
- Minor Bug Fix: Removed tooltip 'detach from template' when changing template, and moved it to 'set stat target' when a template is already in use.
- Fixed typos
Notes
- Ruler Bug Fix details:
- When the game parses an empty argument (no argument) in a trigger, if it is the first character of a value, the game will throw an error and ignore the command.
- This presented an opportunity to simplify the code. Hence, there are now:
- six different change ruler effect scripts: brs_update_ruler, brs_update_ruler_min, brs_update_heir, brs_update_heir_min, brs_update_consort, and brs_update_consort_min; and
- three different check ruler trigger scripts: brs_check_ruler, brs_check_heir, and brs_check_consort.
Best Ruler Stats (Configurable) v1.0.1d
- Refactored changing templates code