Releases: getsentry/sentry-godot
Releases Β· getsentry/sentry-godot
1.0.0-alpha.2
1.0.0-alpha.1
1.0.0-alpha.0
Important
This preview requires Godot 4.5-beta3
or a later version of the engine.
Breaking changes
- Minimum Godot version required is now 4.5, which is needed for the Logger interface (#201) and Android support (#169)
Features
- Initial Android support (#169)
- Refine demo for mobile screens (#196)
- Add user attachments support (#205)
- Provide x86_32 builds for Windows and Linux (#218)
- Support for the new Logger interface (more accurate error reporting), script stack traces and local variables in Godot 4.5 (#201)
- Provide noop (stub) builds for unsupported platforms (#239)
Fixes
- Fixed Godot 4.5 complaining that "usage" is not supported (#214)
Other changes
- Filter SDK messages in logger (#233)
Dependencies
0.6.1
0.6.0
Breaking changes
- Remove
on_crash
hook in favor ofSentryEvent.is_crash()
:before_send
is now called for crash events too, and you can check if it's a crash event by callingevent.is_crash()
(#181)
Fixes
- Filter out warnings about missing attachment files that may not exist in some scenarios (screenshot.jpg and view-hierarchy.json) (#189)
- Fix crash in code editor when
disabled_in_editor
is ON (#191)
Other changes
Dependencies
0.5.0
0.4.2
Various fixes & improvements
- Fix release branch ref in CI (#158) by @limbonaut
0.4.1
0.4.0
Breaking changes
- Renamed
debug_verbosity
=>diagnostic_level
to better align with established Sentry features (#154) - Mark options as basic and advanced to have a cleaner interface, and move error logger tunables into their own sub-page. This is a BREAKING change so make sure to reapply those error logger values if you're changing the defaults. (#155)
Features
- Introduce
screenshot_level
option andbefore_capture_screenshot
hook to provide fine-grained control over when screenshots are taken. (#153)