Sentry for Godot helps you monitor your game's health during QA and after release. It provides insights into crash reports, script errors, hardware information, user feedback, attachments and more through real-time alerting and an intuitive web dashboard. With automatic error reporting, release tracking, and AI-assisted analysis, you can quickly identify, prioritize, and resolve issues for a better player experience.
Architecture: Built as a C++ GDExtension library using mature Sentry SDKs like sentry-native as the foundation.
🚧 Preview Phase - This SDK is currently in 1.0 preview phase as we work towards a stable 1.0.0 release. While functional, some features may be incomplete, subject to change or missing.
Feedback Welcome: We'd love to hear about your experience! Share feedback and ask questions in Discussions.
SDK Version | Required Godot Version |
---|---|
1.x releases |
Godot 4.5 or later |
0.x releases |
Godot 4.3 or later |
- Windows: x86_64, x86_32
- Linux: x86_64, x86_32
- macOS: universal (Intel and Apple Silicon)
- Android: arm64, arm32, x86_64
- iOS: coming soon
Support for additional platforms and architectures may be added in future releases.
Pre-built extension libraries with the demo project are available in Releases, including 1.0.0 pre-release versions.
Check the official Sentry SDK documentation to get started.
In the Godot editor, you can adjust options by going to Project Settings -> Sentry -> Options
. Feel free to explore the demo project/
for usage examples.
For build instructions, see our Contributing Guide.
We appreciate your contributions! Feel free to open issues for feature requests and ask questions in Discussions. Your feedback is very much welcome!
Check out our Contributing Guide.