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Releases: coin-mirror/maplibre-gl-renderer

v1.0.1

07 May 14:26
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Preventing to pile up canceled client requests, we now work with abort signal internally and skipping tasks.

Additionally, we upgraded to maplibre-gl-js latest version 5.5.0 (has improved hillshades rendering and improvements for globe view).

v1.0.0

13 Feb 14:11
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Instead of using multiple browser sessions, now we are using one browser with multiple pages, which does require way less resources and have strong performance impacts.

Additionally, upgraded to MapLibre-GL-js v5.1.0

v0.2.0

10 Dec 14:13
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Support for loading multiple sprite sources.

Full Changelog: v0.1.5...v0.2.0

v0.1.5

05 Dec 22:42
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  • optimization for faster loading of text onto the map
  • fixing a bug, where the renderer (browser) detaches from the runtime (when running over a long period of idle time)

Full Changelog: v0.1.4...v0.1.5

v0.1.4

20 Nov 23:42
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Massiv Performance improvement by removing a useless wait in rendering process.

Full Changelog: v0.1.3...v0.1.4

v0.1.3

20 Nov 08:02
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Small fixes on building and running the project with Bun.js

Full Changelog: v0.1.2...v0.1.3

v0.1.2

20 Nov 07:01
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New features:

  • ratio property now supports values between 0 and 1 for down scaling images.
  • quality property now available to set a different picture quality.
  • optimize property to enable optimize-for-speed mode (lower quality pics)
  • Background is now transparent automatically, when not using JPEG or optimize-for-speed mode

Full Changelog: v0.1.1...v0.1.2

v0.1.1

18 Nov 17:43
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Small bugfixes on error handling (causing crashes) and performance improvements by preventing interactivity of the map.

v0.1.0

08 Nov 15:49
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First major stable release. Features:

  • Status Endpoints
  • Endpoint for Rendering

Full Changelog: https://github.com/Coin-Mirror/maplibre-gl-renderer/commits/v0.1.0