The problem: Rendering Maplibre Maps on server-side into pictures (e.g. PNGs) was currently only possible through the maplibre-native
package, with node or c++ bindings. The maplibre-native
package does NOT support every aspect of the Maplibre Style Spec.
The solution: With this standalone application we introduced the possiblity to render the map with the maplibre-gl (JS) package in a simulated browser (with Puppeteer). This enables us to support the complete Maplibre Style Spec with relative good performance.
The app does require a GPU for rendering (Software Rendering is not possible so far). This means, mounting a GPU /dev/dri
device onto the Docker Container when running on Linux is required. (Better GPU Performance does also result in faster response times.)
On Mac, running in Docker Container is currently not possible, but you can run it in development.
Internally, we use some rendering workers and a queueing system. Each worker can only render one map at the time. The amount of workers depend on the available CPU count, but can be overwritten by setting env-variable WORKER_COUNT
to the amount of workers.
You can run the container with (Supported Platforms are x64 and ARM64):
docker run --rm ghcr.io/coin-mirror/maplibre-gl-renderer:v1.0.1
Please note, that it may be required to mount a GPU to the container.
For production use with enhanced reliability:
docker run -d \
--name maplibre-renderer \
--restart unless-stopped \
--device /dev/dri:/dev/dri \
--shm-size=2g \
-p 3000:3000 \
-e WORKER_COUNT=2 \
-e NODE_OPTIONS="--max-old-space-size=2048" \
ghcr.io/coin-mirror/maplibre-gl-renderer:v1.0.1
Please read the License.
Renders a map view according to the provided style and viewport settings.
Request Body in JSON format:
width
: Width (10-6000px, default: 1920)height
: Height (10-4000px, default: 1080)ratio
: Device scale factor (0-8, default: 1, zero will fallback to 1!)center
: [longitude, latitude] (-180/180, -90/90)zoom
: Zoom level (0-22)pitch
: Tilt angle (0-85°, default: 0)bearing
: Normalized Rotation (-180-180°, default: 0)format
: "png", "jpeg" or "webp" (default: "webp")quality
: Quality of picture, ignored for "png" format (0-100, default: 100)optimize
: Optimizes processing for speed, quality-loss (!) (default: false)style
: MapLibre Style Spec object
Example:
{
"height": 512,
"width": 1024,
"center": [7.65, 45.02],
"zoom": 5.0613,
"bearing": 0,
"pitch": 0,
"ratio": 1.7,
"style": {
// Maplibre Style Spec
}
}
Explaination for ratio
property:
The ratio
refers always to the pixel-density ratio using to render the image. Internally, we are using the window.devicePixelRatio for scaling along.
Unlike changing the height
and width
values (which always results in a different viewport of the map), the ratio
keeps the viewport but scales the image.
For example, using a ratio
of 2
would double a requested picture size from 512x512 to 1024x1024 (or 4-times the pixels). You can also downscale by using a value between 0
and 1
. That would mean, a ratio
of 0.5
would halfen a requested picture size from 512x512 to 256x256.
The application includes comprehensive crash detection and recovery mechanisms:
- Browser Crash Detection: Automatic detection of browser disconnections and crashes
- Renderer Restart: Failed renderers are automatically restarted without affecting other workers
- Process Monitoring: Continuous monitoring of Xvfb and application processes
- Health Checks: Regular health checks with automatic remediation
Environment variables for reliability tuning:
# Worker configuration
WORKER_COUNT=2 # Number of rendering workers (default: CPU count, max 4)
# Memory management
NODE_OPTIONS="--max-old-space-size=2048" # Node.js heap size limit
UV_THREADPOOL_SIZE=4 # UV thread pool size
# Debug options
DEBUG_GPU=false # Enable GPU debugging
DEBUG_BROWSER=false # Enable browser debugging
# Performance tuning
NODE_GC_INTERVAL=100 # Garbage collection interval
For production deployment, use the provided docker-compose.yaml
with enhanced reliability settings:
version: "3.8"
services:
map-renderer:
# ... other settings ...
restart: unless-stopped
stop_grace_period: 60s
deploy:
resources:
limits:
memory: 4G
cpus: '2.0'
reservations:
memory: 2G
cpus: '1.0'
healthcheck:
test: ["CMD", "curl", "-f", "http://localhost:3000/health"]
interval: 30s
timeout: 15s
retries: 5
start_period: 30s
The application provides several health check endpoints:
GET /health
- Overall service health including renderer statusGET /status/queue
- Detailed queue and worker status
Health check responses include:
- Service status (
ok
,degraded
, orerror
) - Number of healthy renderers
- Queue information (pending, in progress)
- Memory and resource usage
-
High Memory Usage: The application monitors memory usage and will log warnings when memory usage exceeds 1GB. Consider reducing
WORKER_COUNT
or increasing available memory. -
Browser Crashes: Browser crashes are automatically handled with restart mechanisms. Check logs for patterns that might indicate resource exhaustion.
-
Renderer Failures: Individual renderer failures don't affect the entire service. The system will attempt to restart failed renderers automatically.
Monitor the application using the health endpoints:
# Check overall health
curl http://localhost:3000/health
# Check detailed status
curl http://localhost:3000/status/queue
The application provides structured logging with timestamps. Key log events include:
- Renderer initialization and failures
- Browser crash detection and recovery
- Memory usage warnings
- Health check failures
- Graceful shutdown events
The project requires Bun for dependency management and runtime.
To install dependencies:
bun install
To run:
bun dev
Beyond that, we are packaging up the application as an Docker-Container, running on exposed port 3000
.
For development, you can use a single worker and enable debugging:
WORKER_COUNT=1 DEBUG_BROWSER=true bun dev