-
-
Notifications
You must be signed in to change notification settings - Fork 4k
Description
Discussed in #6595
Originally posted by nicopap November 13, 2022
Missed 31 `bevy_input::mouse::MouseMotion` events. Consider
reading from the `EventReader` more often (generally the best
solution) or calling Events::update() less frequently
(normally this is called once per frame). This problem is most
likely due to run criteria/fixed timesteps or consuming events
conditionally. See the Events documentation for
more information.
Live example: https://nicopap.github.io/bevy_mod_paramap/earth3d.html (open console, drag around the glob by holding middle click down)
Source code is: https://github.com/nicopap/bevy_mod_paramap/blob/7c5d9789ddd3cb05eb1b023cc0bab0aa5cfa021c/examples/earth3d.rs#L232-L308
I'm getting a warning when I'm doing something quite normal. I just do not read the MouseMotion
event when I don't need to.
The error says This problem is […] due to […] consuming events conditionally
but fails to explain why it is an issue. Looking at the Events
doc, I don't see much of an argument against reading events conditionally.
It feels like a very common false positive. This is very confusing to a new user, especially given most of the warning message doesn't at all match what I'm actually doing in my code. In fact I do often skip reading events when I don't need to read them (for performance!) and I've seen this error in a lot of my projects.
I understand why it can help, but did we not forget to weight the cost of false positives when adding this feature? The likely thing I'll do next time I see this error is to just ignore it, and it might as well not exist in this case.
- PR introducing the message: [Merged by Bors] - Warning message for missing events #5730