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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forward
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theres a line in bevy_render/src/texture/gpu_image.rs
// TODO: Is this correct? Do we need to use `MipMajor` if it's a ktx2 file?
Its only correct because bevy_image manually reorders ktx2 data from MipXLayerYFaceZ
to LayerYFaceZMipX
. This is unnecessary and we should just use the wgpu enum for this.
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forward