Skip to content

TonemappingTest.gltf is rendered with incorrect texture filtering #19114

@rparrett

Description

@rparrett

Bevy version

main, since #17875

Relevant system information

SystemInfo { os: "macOS 15.3.2 Sequoia", kernel: "24.3.0", cpu: "Apple M4 Max", core_count: "16", memory: "64.0 GiB" }
AdapterInfo { name: "Apple M4 Max", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }

What you did

cargo run --example color_grading

What went wrong

Debug texture on cubes uses linear filtering, but should be nearest.

Poking around in the glTF, it seems to be set to nearest as far as I can tell, so there seems to be some sort of issue with the glTF loader. Though perhaps it's just a problem with this particular glTF.

Additional information

Caught by pixel eagle.

https://pixel-eagle.com/project/b25a040a-a980-4602-b90c-d480ab84076d/run/10231/compare/10224?screenshot=3D%20Rendering/color_grading.png

Metadata

Metadata

Assignees

No one assigned

    Labels

    A-glTFRelated to the glTF 3D scene/model formatC-BugAn unexpected or incorrect behaviorD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forward

    Type

    No type

    Projects

    No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions