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A-glTFRelated to the glTF 3D scene/model formatRelated to the glTF 3D scene/model formatC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forward
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Description
Bevy version
main, since #17875
Relevant system information
SystemInfo { os: "macOS 15.3.2 Sequoia", kernel: "24.3.0", cpu: "Apple M4 Max", core_count: "16", memory: "64.0 GiB" }
AdapterInfo { name: "Apple M4 Max", vendor: 0, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Metal }
What you did
cargo run --example color_grading
What went wrong
Debug texture on cubes uses linear filtering, but should be nearest.
Poking around in the glTF, it seems to be set to nearest as far as I can tell, so there seems to be some sort of issue with the glTF loader. Though perhaps it's just a problem with this particular glTF.
Additional information
Caught by pixel eagle.
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A-glTFRelated to the glTF 3D scene/model formatRelated to the glTF 3D scene/model formatC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Needs-ReviewNeeds reviewer attention (from anyone!) to move forwardNeeds reviewer attention (from anyone!) to move forward