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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorP-CrashA sudden unexpected crashA sudden unexpected crash
Description
Bevy version
0.16
[Optional] Relevant system information
Does not seem relevant, but happy to provide extra info if needed.
What you did
Code worked fine on 0.15, but starts crashing on 0.16. I don't have a small reproducer readily available unfortunately, but I can potentially look into that at a later time if needed.
What went wrong
My application crashes on a unwrap
call in specialize_material2d_meshes
deep in the bevy internals.
thread 'Compute Task Pool (23)' panicked at ~/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/bevy_sprite-0.16.0/src/mesh2d/material.rs:730:79:
called `Option::unwrap()` on a `None` value
stack backtrace:
0: rust_begin_unwind
at /rustc/4d91de4e48198da2e33413efdcd9cd2cc0c46688/library/std/src/panicking.rs:692:5
1: core::panicking::panic_fmt
at /rustc/4d91de4e48198da2e33413efdcd9cd2cc0c46688/library/core/src/panicking.rs:75:14
2: core::panicking::panic
at /rustc/4d91de4e48198da2e33413efdcd9cd2cc0c46688/library/core/src/panicking.rs:145:5
3: core::option::unwrap_failed
at /rustc/4d91de4e48198da2e33413efdcd9cd2cc0c46688/library/core/src/option.rs:2015:5
4: core::option::Option<T>::unwrap
at ~/.rustup/toolchains/1.85.0-x86_64-unknown-linux-gnu/lib/rustlib/src/rust/library/core/src/option.rs:978:21
5: bevy_sprite::mesh2d::material::specialize_material2d_meshes
at ~/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/bevy_sprite-0.16.0/src/mesh2d/material.rs:730:79
6: core::ops::function::FnMut::call_mut
at ~/.rustup/toolchains/1.85.0-x86_64-unknown-linux-gnu/lib/rustlib/src/rust/library/core/src/ops/function.rs:166:5
7: core::ops::function::impls::<impl core::ops::function::FnMut<A> for &mut F>::call_mut
at ~/.rustup/toolchains/1.85.0-x86_64-unknown-linux-gnu/lib/rustlib/src/rust/library/core/src/ops/function.rs:294:13
8: <Func as bevy_ecs::system::function_system::SystemParamFunction<fn(F0,F1,F2,F3,F4,F5,F6,F7,F8,F9,F10,F11,F12,F13,F14) .> Out>>::run::call_inner
at ~/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/bevy_ecs-0.16.0/src/system/function_system.rs:945:21
9: <Func as bevy_ecs::system::function_system::SystemParamFunction<fn(F0,F1,F2,F3,F4,F5,F6,F7,F8,F9,F10,F11,F12,F13,F14) .> Out>>::run
at ~/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/bevy_ecs-0.16.0/src/system/function_system.rs:948:17
10: <bevy_ecs::system::function_system::FunctionSystem<Marker,F> as bevy_ecs::system::system::System>::run_unsafe
at ~/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/bevy_ecs-0.16.0/src/system/function_system.rs:735:19
11: <bevy_ecs::system::schedule_system::InfallibleSystemWrapper<S> as bevy_ecs::system::system::System>::run_unsafe
at ~/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/bevy_ecs-0.16.0/src/system/schedule_system.rs:64:9
note: Some details are omitted, run with `RUST_BACKTRACE=full` for a verbose backtrace.
Encountered a panic in system `bevy_sprite::mesh2d::material::specialize_material2d_meshes<MyMaterial>`!
Additional information
I've seen #18980 so far, which seems to have an unwrap crash in the 3D variant of mesh material specialization, perhaps that's related?
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorP-CrashA sudden unexpected crashA sudden unexpected crash