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Meshes not rendering with default GpuPreprocessing on Intel integrated GPU #18904

@xenon615

Description

@xenon615

Bevy version

0.15.3 and 0.16 ( commit #12f71a8)

Relevant system information

OS Windows 11

AdapterInfo { name: "Intel(R) UHD Graphics 630", vendor: 32902, device: 16018, device_type: IntegratedGpu, driver: "?", driver_info: "?", backend: Vulkan }

What I did

Trying to draw 2 simple 3d shapes.
Sphere using standard material (red) and cube using shader (blue)

Link to repo

What was expected

Image

What went wrong

With version 0.15.3 everything happens as expected. But with 0.16 we have 3 options:

  1. both shapes are displayed (correct option)
  2. only the cube (blue)
  3. only the sphere at first blue quickly becomes red

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorP-RegressionFunctionality that used to work but no longer does. Add a test for this!S-Needs-InvestigationThis issue requires detective work to figure out what's going wrong

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