You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The first frame an entity is spawned, PreviousGlobalTransform should equal the current GlobalTransform. However, it'll be whatever the default is for PreviousGlobalTransform due to required transforms.
Also in extract_meshlet_mesh_entities, there's no need to use Option<&PreviousGlobalTransform>.