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C-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelled
Description
Bevy version
0.16.0-dev (06f9e5e)
Relevant system information
WebGL/Chrome/Win10/Nvidia
What you did
Open the many_foxes
example and add these components to the Camera3d
entity:
MotionBlur {
shutter_angle: 5.0,
samples: 2,
#[cfg(all(feature = "webgl2", target_arch = "wasm32", not(feature = "webgpu")))]
_webgl2_padding: Default::default(),
},
#[cfg(all(feature = "webgl2", target_arch = "wasm32", not(feature = "webgpu")))]
Msaa::Off,
Then:
cargo run --example many_foxes --target wasm32-unknown-unknown
What went wrong
ERROR app: panicked at C:\Users\T\.cargo\registry\src\index.crates.io-1949cf8c6b5b557f\wgpu-24.0.3\src\backend\wgpu_core.rs:3273:26:
wgpu error: Validation Error
Caused by:
In RenderPass::end
In a set_bind_group command
Dynamic binding offset index 2 with offset 391680 would overrun the buffer bound to BindGroup with 'skinned_motion_mesh_bind_group' label 1 -> binding 6. Buffer size is 16384 bytes, the binding binds bytes 0..16384, meaning the maximum the binding can be offset is 0 bytes
Additional information
PR: #18715
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C-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-TriageThis issue needs to be labelledThis issue needs to be labelled