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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrong
Milestone
Description
Bevy version
0.15.3
[Optional] Relevant system information
AdapterInfo { name: "NVIDIA GeForce RTX 3060 Ti", vendor: 4318, device: 9353, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "570.124.04", backend: Vulkan }
What you did
use bevy::{
color::palettes::css::RED,
core_pipeline::{bloom::Bloom, tonemapping::Tonemapping},
pbr::{FogVolume, VolumetricFog, VolumetricLight},
prelude::*,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(Update, move_camera)
.run();
}
fn setup(mut commands: Commands) {
commands.spawn((
Transform::from_xyz(-2., 0., 0.),
SpotLight {
intensity: 5000.0, // lumens
color: RED.into(),
shadows_enabled: true,
..default()
},
VolumetricLight,
));
commands.spawn((
Transform::from_xyz(2., 0., 0.),
SpotLight {
intensity: 5000.0, // lumens
color: RED.into(),
shadows_enabled: true,
..default()
},
VolumetricLight,
));
commands.spawn((
FogVolume::default(),
Transform::from_scale(Vec3::splat(35.0)),
));
commands.spawn((
Camera3d::default(),
Camera {
hdr: true,
..default()
},
Transform::from_xyz(0., 0., 5.),
Tonemapping::TonyMcMapface,
Bloom::default(),
VolumetricFog {
ambient_intensity: 0.,
..default()
},
));
}
fn move_camera(
mut query: Query<&mut Transform, With<Camera3d>>,
input: Res<ButtonInput<KeyCode>>,
time: Res<Time>,
) {
for mut transform in query.iter_mut() {
if input.pressed(KeyCode::ArrowUp) {
transform.translation.z -= 10. * time.delta_secs();
}
if input.pressed(KeyCode::ArrowDown) {
transform.translation.z += 10. * time.delta_secs();
}
if input.pressed(KeyCode::KeyZ) {
transform.translation.z = 5.;
}
if input.pressed(KeyCode::KeyX) {
transform.translation.z = 130.;
}
}
}
What went wrong
Using SpotLights or PointLights creates weird artifacts and is not always rendered. See video below
Additional information
First half of the video shows camera at z position 5. and creates weird artifacts. In second half of the video camera is positioned at z 130. lights are rendered and when moving camera back or forward lights disappear.
untitled.mp4
mate-h
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Labels
A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorS-Needs-InvestigationThis issue requires detective work to figure out what's going wrongThis issue requires detective work to figure out what's going wrong