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A-ECSEntities, components, systems, and eventsEntities, components, systems, and eventsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorP-UnsoundA bug that results in undefined compiler behaviorA bug that results in undefined compiler behaviorS-BlockedThis cannot move forward until something else changesThis cannot move forward until something else changes
Description
Bevy version
0.15.3
Relevant system information
- Windows 11
- cargo 1.86.0-nightly (ce948f461 2025-02-14)
What you did
Compiled and ran the following test, with dynamic_linking enabled:
//! A simple 3D scene with light shining over a cube sitting on a plane.
use bevy::prelude::*;
use mimalloc::MiMalloc;
#[global_allocator]
static GLOBAL: MiMalloc = MiMalloc;
fn main() {
let mut a = App::new();
a.add_plugins(DefaultPlugins);
std::mem::drop(a); // exercise allocating a bit.
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.run();
}
/// set up a simple 3D scene
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// circular base
commands.spawn((
Mesh3d(meshes.add(Circle::new(4.0))),
MeshMaterial3d(materials.add(Color::WHITE)),
Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)),
));
// cube
commands.spawn((
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
MeshMaterial3d(materials.add(Color::srgb_u8(124, 144, 255))),
Transform::from_xyz(0.0, 0.5, 0.0),
));
// light
commands.spawn((
PointLight {
shadows_enabled: true,
..default()
},
Transform::from_xyz(4.0, 8.0, 4.0),
));
// camera
commands.spawn((
Camera3d::default(),
Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y),
));
}
For ease of reproduction, a repo with settings necessary to make dylink work on windows is here: https://github.com/moonheart08/bevy-crash-repro
What went wrong
Immediate segmentation fault.
Metadata
Metadata
Assignees
Labels
A-ECSEntities, components, systems, and eventsEntities, components, systems, and eventsC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorP-UnsoundA bug that results in undefined compiler behaviorA bug that results in undefined compiler behaviorS-BlockedThis cannot move forward until something else changesThis cannot move forward until something else changes