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enable partial bindless support on metal #18149

@mockersf

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@mockersf

What problem does this solve or what need does it fill?

Metal support some of the features for bindless, and could benefit from it

What solution would you like?

what I mean is that bindless is currently disabled unconditionally unless your platform supports bindless textures, bindless samplers, and bindless buffers. Metal supports the first two but not the last one. However, the last one is not necessary for StandardMaterial if you have flat buffers. So we don't actually need to disable bindless on Metal in most cases.

https://discord.com/channels/691052431525675048/743663924229963868/1346051575306780733

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    A-RenderingDrawing game state to the screenC-FeatureA new feature, making something new possibleO-MetalSpecific to the Metal render API

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