-
-
Notifications
You must be signed in to change notification settings - Fork 4k
Open
Labels
A-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possibleO-MetalSpecific to the Metal render APISpecific to the Metal render API
Milestone
Description
What problem does this solve or what need does it fill?
Metal support some of the features for bindless, and could benefit from it
What solution would you like?
what I mean is that bindless is currently disabled unconditionally unless your platform supports bindless textures, bindless samplers, and bindless buffers. Metal supports the first two but not the last one. However, the last one is not necessary for StandardMaterial if you have flat buffers. So we don't actually need to disable bindless on Metal in most cases.
https://discord.com/channels/691052431525675048/743663924229963868/1346051575306780733
Metadata
Metadata
Assignees
Labels
A-RenderingDrawing game state to the screenDrawing game state to the screenC-FeatureA new feature, making something new possibleA new feature, making something new possibleO-MetalSpecific to the Metal render APISpecific to the Metal render API