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Fix MSAA on some mobile devices like Quest 2 and Quest 3 #16907

@MalekiRe

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@MalekiRe

What problem does this solve or what need does it fill?

Vastly improves how msaa performs on mobile

What solution would you like?

Whatever @tychedelia 's patch did

What alternative(s) have you considered?

Additional context

Actually testing the msaa patch on my device, it's a much bigger difference, the difference between 35% gpu utilization and 60% gpu utilization

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behaviorC-PerformanceA change motivated by improving speed, memory usage or compile timesO-AndroidSpecific to the Android mobile operating systemS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!

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