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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorC-PerformanceA change motivated by improving speed, memory usage or compile timesA change motivated by improving speed, memory usage or compile timesO-AndroidSpecific to the Android mobile operating systemSpecific to the Android mobile operating systemS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!
Description
What problem does this solve or what need does it fill?
Vastly improves how msaa performs on mobile
What solution would you like?
Whatever @tychedelia 's patch did
What alternative(s) have you considered?
Additional context
Actually testing the msaa patch on my device, it's a much bigger difference, the difference between 35% gpu utilization and 60% gpu utilization
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-BugAn unexpected or incorrect behaviorAn unexpected or incorrect behaviorC-PerformanceA change motivated by improving speed, memory usage or compile timesA change motivated by improving speed, memory usage or compile timesO-AndroidSpecific to the Android mobile operating systemSpecific to the Android mobile operating systemS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!