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A-ScenesSerialized ECS data stored on the diskSerialized ECS data stored on the diskC-DocsAn addition or correction to our documentationAn addition or correction to our documentationD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!
Description
How can Bevy's documentation be improved?
Scene
/// A composition of [
World
] objects.
///
/// To spawn a scene, you can use either:
/// *SceneSpawner::spawn
/// * adding theSceneRoot
component to an entity.
DynamicScene
/// A collection of serializable resources and dynamic entities.
///
/// Each dynamic entity in the collection contains its own run-time defined set of components.
/// To spawn a dynamic scene, you can use either:
/// *SceneSpawner::spawn_dynamic
/// * adding theDynamicSceneRoot
component to an entity.
/// * using the [DynamicSceneBuilder
] to construct aDynamicScene
fromWorld
.
It is not clear what is the difference between a Scene and a DynamicScene or what are their use-cases.
Sorseg and lucidBrot
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A-ScenesSerialized ECS data stored on the diskSerialized ECS data stored on the diskC-DocsAn addition or correction to our documentationAn addition or correction to our documentationD-StraightforwardSimple bug fixes and API improvements, docs, test and examplesSimple bug fixes and API improvements, docs, test and examplesS-Ready-For-ImplementationThis issue is ready for an implementation PR. Go for it!This issue is ready for an implementation PR. Go for it!